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<blockquote data-quote="Myn" data-source="post: 5465330" data-attributes="member: 87260"><p>Thanks everyone for the help! I'll up the damage of his at-wills and decrease the minor action crush. If he's still on the weak side, would it be to much to just give him two turns instead of the move/attack? Frees up actions and gives him another save. As for him shaking off dazed/stunned I didn't consider it a problem because my party doesn't <em>have </em>any dazed/stuns; (Both the mage and druid insist on playing like strikers, despite my advice >_< ) </p><p> </p><p>As for his low HP, I'm considering buffing it, but once my party realizes that the slaves are taking the damage instead (from the ray feeding on them psionically for their life force) I'm positive they'll try to save them, giving me a round or two to beat on them while they focus on freeing them.</p><p> </p><p>Them falling shouldn't be too much of a problem, the discs are controlled psionically, so if worst comes to worst and they get knocked off they can try to command the disk to catch them (actually I might make sure such a thing happens, might be very cenematic.)</p><p> </p><p>For the fight I've carved out a decent looking model for the ray out of craft foam, I plan on putting some small nails on the bottom of their models so they can walk ontop of the thing as it flys around, should make it fairly neat.</p><p> </p><p>Some more general DMing questions; will this guy be interesting enough on his own or should I add some terrain or other gadgets? There's the psionic equivalent of a bug-zapper over the arena to keep the ray from fleeing, but other than that it's pretty barren.</p><p> </p><p>Will post my revisions once I get home.</p></blockquote><p></p>
[QUOTE="Myn, post: 5465330, member: 87260"] Thanks everyone for the help! I'll up the damage of his at-wills and decrease the minor action crush. If he's still on the weak side, would it be to much to just give him two turns instead of the move/attack? Frees up actions and gives him another save. As for him shaking off dazed/stunned I didn't consider it a problem because my party doesn't [I]have [/I]any dazed/stuns; (Both the mage and druid insist on playing like strikers, despite my advice >_< ) As for his low HP, I'm considering buffing it, but once my party realizes that the slaves are taking the damage instead (from the ray feeding on them psionically for their life force) I'm positive they'll try to save them, giving me a round or two to beat on them while they focus on freeing them. Them falling shouldn't be too much of a problem, the discs are controlled psionically, so if worst comes to worst and they get knocked off they can try to command the disk to catch them (actually I might make sure such a thing happens, might be very cenematic.) For the fight I've carved out a decent looking model for the ray out of craft foam, I plan on putting some small nails on the bottom of their models so they can walk ontop of the thing as it flys around, should make it fairly neat. Some more general DMing questions; will this guy be interesting enough on his own or should I add some terrain or other gadgets? There's the psionic equivalent of a bug-zapper over the arena to keep the ray from fleeing, but other than that it's pretty barren. Will post my revisions once I get home. [/QUOTE]
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