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Need Advice: Goood Module for Teaching Pre-Teens
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<blockquote data-quote="Acr0ssTh3P0nd" data-source="post: 6568701" data-attributes="member: 6762652"><p>Ten years old? Just run the starter set, man, the kids'll be fine. My local Encounters game has been running Lost Mines for the last few months, and two of the regulars are a dad and his son (not sure of the kid's age, but he's elementary school age, maybe first-year middle school, but that's stretching it) and the kid is one of the most on-board, into-the-game players at the table.</p><p></p><p>From my experience working at a summer camp, it's not the number rules that get in the way of kids having fun (for the most part), it's how long it takes to figure them out and apply them. 5e's rules are simple in that it's the same basic mechanics (ability modifiers, proficiency bonus, and advantage/disadvantage) applied in slightly different ways across the board. The kids probably won't remember how to do most of the stuff for the first bit, but they'll only need reminders, as opposed to being walked through it. </p><p></p><p>"How do I make a saving throw?" </p><p></p><p>"Roll a d20 and add the number next to the ability in the 'saving throws' box."</p><p></p><p>"oh yeah!" *does it* "17!"</p><p></p><p>The kids will be fine with the rules. Just be clear about the different terms and where the different info is on the character sheet, and it'll be a blast.</p></blockquote><p></p>
[QUOTE="Acr0ssTh3P0nd, post: 6568701, member: 6762652"] Ten years old? Just run the starter set, man, the kids'll be fine. My local Encounters game has been running Lost Mines for the last few months, and two of the regulars are a dad and his son (not sure of the kid's age, but he's elementary school age, maybe first-year middle school, but that's stretching it) and the kid is one of the most on-board, into-the-game players at the table. From my experience working at a summer camp, it's not the number rules that get in the way of kids having fun (for the most part), it's how long it takes to figure them out and apply them. 5e's rules are simple in that it's the same basic mechanics (ability modifiers, proficiency bonus, and advantage/disadvantage) applied in slightly different ways across the board. The kids probably won't remember how to do most of the stuff for the first bit, but they'll only need reminders, as opposed to being walked through it. "How do I make a saving throw?" "Roll a d20 and add the number next to the ability in the 'saving throws' box." "oh yeah!" *does it* "17!" The kids will be fine with the rules. Just be clear about the different terms and where the different info is on the character sheet, and it'll be a blast. [/QUOTE]
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