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Need advice, is this a good idea?(pretty long)(my players, stay out or be sacked!)
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<blockquote data-quote="Larry Fitz" data-source="post: 828638" data-attributes="member: 3949"><p>I don't know your players, but this seems a little too sudden. Why not have the process take longer, drop subtle hints that the players won't necessarily catch but will berate themsleves later for missing. Let hte demon elves be like the shadows in B5 aiding one force to eliinate another while to all other eyes it seems as if it's a fight of equals that one is seriously winning. Have your lecherous Tremayne covet the young girl, locking her away and having her "indoctrinated" till she makes a proper and fitting consort for him. In the meantime he speaks as the absolute monarch. In time she could offer herself to his demon master and overthrow Tremayne after becoming even more evil herself.</p><p></p><p>I agree with P-kitty, that first encounter (even after your explanation) sounds a little railroaded. If you really want to screw the PC's over like that, don't do it in one all or nothing battle. Do it piecemeal, give them reasons to split up the party (like the village choice, only maybe three villages, with hints that a split group might be able to save more than one... might).</p><p></p><p>Let the demon elves help first one group then another conquer their homeland and neighbors. Let the players realize what's going on with your "Night of Assassins" but have no one to tell that could make a difference. Let them feel more involved in the action as it's happening so it doesn't feel like you've changed the world while they weren't looking, let it happen in full view of the PC's, maybe they prevent one oor two portions of the grand scheme, maybe they try and fail, but if tey feel like they could have done it, they will feel more invested in righting what went wrong.</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 828638, member: 3949"] I don't know your players, but this seems a little too sudden. Why not have the process take longer, drop subtle hints that the players won't necessarily catch but will berate themsleves later for missing. Let hte demon elves be like the shadows in B5 aiding one force to eliinate another while to all other eyes it seems as if it's a fight of equals that one is seriously winning. Have your lecherous Tremayne covet the young girl, locking her away and having her "indoctrinated" till she makes a proper and fitting consort for him. In the meantime he speaks as the absolute monarch. In time she could offer herself to his demon master and overthrow Tremayne after becoming even more evil herself. I agree with P-kitty, that first encounter (even after your explanation) sounds a little railroaded. If you really want to screw the PC's over like that, don't do it in one all or nothing battle. Do it piecemeal, give them reasons to split up the party (like the village choice, only maybe three villages, with hints that a split group might be able to save more than one... might). Let the demon elves help first one group then another conquer their homeland and neighbors. Let the players realize what's going on with your "Night of Assassins" but have no one to tell that could make a difference. Let them feel more involved in the action as it's happening so it doesn't feel like you've changed the world while they weren't looking, let it happen in full view of the PC's, maybe they prevent one oor two portions of the grand scheme, maybe they try and fail, but if tey feel like they could have done it, they will feel more invested in righting what went wrong. [/QUOTE]
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Need advice, is this a good idea?(pretty long)(my players, stay out or be sacked!)
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