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Need advice making a great thief :)
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<blockquote data-quote="jbear" data-source="post: 5501006" data-attributes="member: 75065"><p>Yeah, assassim/rogue into warlock will get you there pretty fast. Assassins have some pretty nifty encounter powers and utilities that can turn you invisible even without using shadow walk to hide.</p><p></p><p></p><p>Here is a neat rogue build with plenty of trickery:</p><p></p><p><a href="http://community.wizards.com/go/thread/view/75882/19648910/The_Inevitable_HalfElf_Rogue__Bard__Daggermaster_Dark_Wanderer_Its_Awesome" target="_blank">Whoops! Browser Settings Incompatible</a></p><p></p><p>edit: Here's my version of the rogue/assassin hybrid</p><p></p><p>Lele Human Assassin Rogue, level 11</p><p>Human, Rogue|Assassin, Shadow Assassin</p><p>Hybrid Assassin: Hybrid Assassin Will</p><p>Hybrid Talent: Rogue Tactics (Hybrid)</p><p>Rogue Tactics (Hybrid): Cunning Sneak (Hybrid)</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Occupation - Criminal (+2 to Thievery)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 19, Dex 21, Int 11, Wis 11, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 9, Con 16, Dex 16, Int 10, Wis 10, Cha 13.</p><p></p><p></p><p>AC: 26 Fort: 22 Reflex: 26 Will: 21</p><p>HP: 70 Surges: 10 Surge Value: 17</p><p></p><p>TRAINED SKILLS</p><p>Bluff +12, Stealth +15, Thievery +17, Perception +10, Intimidate +12, Athletics +10, Acrobatics +15</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +5, Diplomacy +7, Dungeoneering +5, Endurance +9, Heal +5, History +5, Insight +5, Nature +5, Religion +5, Streetwise +7</p><p></p><p>FEATS</p><p>Human: Cursed Shadow</p><p>Level 1: Student of Malediction</p><p>Level 2: Hybrid Talent</p><p>Level 4: Light Blade Expertise</p><p>Level 6: Roguish Killer</p><p>Level 8: Deadeye Slinger</p><p>Level 10: Two-Weapon Fighting</p><p>Level 11: Two-Weapon Opening</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Piercing Strike</p><p>Hybrid at-will 1: Executioner's Noose</p><p>Hybrid at-will 1: Deft Strike</p><p>Hybrid encounter 1: Gloom Thief</p><p>Hybrid daily 1: Blinding Barrage</p><p>Hybrid utility 2: Fleeting Ghost</p><p>Hybrid encounter 3: Low Slash</p><p>Hybrid daily 5: Twilight Assassin</p><p>Hybrid utility 6: Slayer's Escape</p><p>Hybrid encounter 7: Shadow Jack</p><p>Hybrid daily 9: Into Harm's Way</p><p>Hybrid utility 10: Seeker of Shadow</p><p></p><p>ITEMS</p><p>Shadowblade, Feytouched Drowmesh +3, Orc's-Eye Amulet +2, Rhythm Blade Short sword +1, Gauntlets of Blood (heroic tier), Muleback Harness (heroic tier), Rebounding Sling +2, Mithrendain Steel Rapier +2</p></blockquote><p></p>
[QUOTE="jbear, post: 5501006, member: 75065"] Yeah, assassim/rogue into warlock will get you there pretty fast. Assassins have some pretty nifty encounter powers and utilities that can turn you invisible even without using shadow walk to hide. Here is a neat rogue build with plenty of trickery: [url=http://community.wizards.com/go/thread/view/75882/19648910/The_Inevitable_HalfElf_Rogue__Bard__Daggermaster_Dark_Wanderer_Its_Awesome]Whoops! Browser Settings Incompatible[/url] edit: Here's my version of the rogue/assassin hybrid Lele Human Assassin Rogue, level 11 Human, Rogue|Assassin, Shadow Assassin Hybrid Assassin: Hybrid Assassin Will Hybrid Talent: Rogue Tactics (Hybrid) Rogue Tactics (Hybrid): Cunning Sneak (Hybrid) Human Power Selection: Bonus At-Will Power Background: Occupation - Criminal (+2 to Thievery) FINAL ABILITY SCORES Str 10, Con 19, Dex 21, Int 11, Wis 11, Cha 14. STARTING ABILITY SCORES Str 9, Con 16, Dex 16, Int 10, Wis 10, Cha 13. AC: 26 Fort: 22 Reflex: 26 Will: 21 HP: 70 Surges: 10 Surge Value: 17 TRAINED SKILLS Bluff +12, Stealth +15, Thievery +17, Perception +10, Intimidate +12, Athletics +10, Acrobatics +15 UNTRAINED SKILLS Arcana +5, Diplomacy +7, Dungeoneering +5, Endurance +9, Heal +5, History +5, Insight +5, Nature +5, Religion +5, Streetwise +7 FEATS Human: Cursed Shadow Level 1: Student of Malediction Level 2: Hybrid Talent Level 4: Light Blade Expertise Level 6: Roguish Killer Level 8: Deadeye Slinger Level 10: Two-Weapon Fighting Level 11: Two-Weapon Opening POWERS Bonus At-Will Power: Piercing Strike Hybrid at-will 1: Executioner's Noose Hybrid at-will 1: Deft Strike Hybrid encounter 1: Gloom Thief Hybrid daily 1: Blinding Barrage Hybrid utility 2: Fleeting Ghost Hybrid encounter 3: Low Slash Hybrid daily 5: Twilight Assassin Hybrid utility 6: Slayer's Escape Hybrid encounter 7: Shadow Jack Hybrid daily 9: Into Harm's Way Hybrid utility 10: Seeker of Shadow ITEMS Shadowblade, Feytouched Drowmesh +3, Orc's-Eye Amulet +2, Rhythm Blade Short sword +1, Gauntlets of Blood (heroic tier), Muleback Harness (heroic tier), Rebounding Sling +2, Mithrendain Steel Rapier +2 [/QUOTE]
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