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Need advice: Making Religions, Not Just "Here's The Gods. Pick One"
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<blockquote data-quote="delericho" data-source="post: 6889634" data-attributes="member: 22424"><p>Start by thinking about how important an element you want those religions to be in your campaign, and also how important you expect them to be to your <em>players</em>. Because if the answer to either of those is "not very", you probably don't want to put in an enormous amount of work detailing stuff nobody will ever actually use much!</p><p></p><p></p><p></p><p>You might want to pick up the 2nd Ed book, "The Complete Priest's Handbook" which details several options. It's one of the more useful books on the subject. Also, Sean Reynolds did a series about the Greyhawk deities in late editions of the print Dragon, and then a very similar series about the Pathfinder deities in Paizo's Adventure Path product - I found that very useful not only for detailing those parts of the world but also for establishing a format for how they might be detailed. So you might want to hunt down one of those issues to use as an example.</p><p></p><p>One final thing: <em>don't</em> include a God of War. At least, if you want your PC Clerics to choose any other patron deity... (Actually, the same can be true of any system where there is a clear 'right' choice. Better to make all the religions at least somewhat attractive but also manifestly flawed in some measure as well.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6889634, member: 22424"] Start by thinking about how important an element you want those religions to be in your campaign, and also how important you expect them to be to your [i]players[/i]. Because if the answer to either of those is "not very", you probably don't want to put in an enormous amount of work detailing stuff nobody will ever actually use much! You might want to pick up the 2nd Ed book, "The Complete Priest's Handbook" which details several options. It's one of the more useful books on the subject. Also, Sean Reynolds did a series about the Greyhawk deities in late editions of the print Dragon, and then a very similar series about the Pathfinder deities in Paizo's Adventure Path product - I found that very useful not only for detailing those parts of the world but also for establishing a format for how they might be detailed. So you might want to hunt down one of those issues to use as an example. One final thing: [i]don't[/i] include a God of War. At least, if you want your PC Clerics to choose any other patron deity... (Actually, the same can be true of any system where there is a clear 'right' choice. Better to make all the religions at least somewhat attractive but also manifestly flawed in some measure as well.) [/QUOTE]
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Need advice: Making Religions, Not Just "Here's The Gods. Pick One"
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