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Need advice: Making Religions, Not Just "Here's The Gods. Pick One"
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<blockquote data-quote="Imaculata" data-source="post: 6889707" data-attributes="member: 6801286"><p>Yes, I forgot to mention this. But prophets and saints are also something to think about. A temple would probably have statues and paintings of the gods, but also of local saints and figures from religious stories. In my campaign, a lot of churches are named after a specific saint, and I also make up the details of that saint's life. Often they died in a way that is surrounded by myth and is important to the faith. </p><p></p><p>For example, I had a Saint Anna in my campaign, who proclaimed to be a messenger of the gods. But she was burned as a heretic, and many years later that she was recognized as being the real deal, when stories of her miracles became widespread. A church was named after her, which was build on the location where she was executed. </p><p></p><p>And another important figure in my campaign is Saint Germaine, who according to legend went on a long sea voyage to do battle with evil, but never returned. His demise is shrouded in mystery, and there is a rumor that he carried with him a powerful weapon. They named a small chapel after him, and kept his last written words as an important religious relic. A golden book, richly decorated with beautiful gems, is on display in the church, and people pray to it. It is but a copy of the real thing though, since the original pages are kept in a vault, and are quite fragile.</p><p></p><p>These are just a few examples of how you can build quite a story around just the name of a local church. It also makes it easier to fill in the details of what the church looks like on the inside. The church of Saint Germaine would obviously have a statue dedicated to him near the entrance, and perhaps paintings, or stained glass depictions of his voyage. There might even be an empty symbolic tomb in the center of the church dedicated to him. And just like that, the whole building comes to life in the minds of your players.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6889707, member: 6801286"] Yes, I forgot to mention this. But prophets and saints are also something to think about. A temple would probably have statues and paintings of the gods, but also of local saints and figures from religious stories. In my campaign, a lot of churches are named after a specific saint, and I also make up the details of that saint's life. Often they died in a way that is surrounded by myth and is important to the faith. For example, I had a Saint Anna in my campaign, who proclaimed to be a messenger of the gods. But she was burned as a heretic, and many years later that she was recognized as being the real deal, when stories of her miracles became widespread. A church was named after her, which was build on the location where she was executed. And another important figure in my campaign is Saint Germaine, who according to legend went on a long sea voyage to do battle with evil, but never returned. His demise is shrouded in mystery, and there is a rumor that he carried with him a powerful weapon. They named a small chapel after him, and kept his last written words as an important religious relic. A golden book, richly decorated with beautiful gems, is on display in the church, and people pray to it. It is but a copy of the real thing though, since the original pages are kept in a vault, and are quite fragile. These are just a few examples of how you can build quite a story around just the name of a local church. It also makes it easier to fill in the details of what the church looks like on the inside. The church of Saint Germaine would obviously have a statue dedicated to him near the entrance, and perhaps paintings, or stained glass depictions of his voyage. There might even be an empty symbolic tomb in the center of the church dedicated to him. And just like that, the whole building comes to life in the minds of your players. [/QUOTE]
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Need advice: Making Religions, Not Just "Here's The Gods. Pick One"
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