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Need advice: Making Religions, Not Just "Here's The Gods. Pick One"
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<blockquote data-quote="Istbor" data-source="post: 6890203" data-attributes="member: 6801670"><p>Seeing a lot of good stuff here. </p><p></p><p>From my experience, the thing that really takes the most time, and what players have seemed to care the most about, is the structure of the given religion and how it interacts and is tied to society. This is what the players will interact with the most likely, and not so much the Gods/Godesses themselves. </p><p></p><p>My 5e home brew world has 8 main Gods in the pantheon. Widely accepted around the major empire as the 'state religion'. While each sect or church of a particular Deity is different from another, there is also a group that worships all equally. (the order of Eight). </p><p></p><p>Taking time to make clear distinctions on how the different acolytes of these varying divinities act, and appear and feel. More than just a different colored tabard or robe with the correct symbol. Different roles that they would hold in society. Different standings among the other churches (gotta have some internal power struggle). </p><p></p><p>I agree with how others have said, make your religions pervasive throughout the world that you are crafting, and it will seem more natural for your players to interact with it, and build upon it. </p><p></p><p>Be ready to build upon it yourself as well. I can almost assure you, if you get even one player interested in the politics or mechanics of your world's religion, then that player will ask something about it that you never thought of up until that point.</p></blockquote><p></p>
[QUOTE="Istbor, post: 6890203, member: 6801670"] Seeing a lot of good stuff here. From my experience, the thing that really takes the most time, and what players have seemed to care the most about, is the structure of the given religion and how it interacts and is tied to society. This is what the players will interact with the most likely, and not so much the Gods/Godesses themselves. My 5e home brew world has 8 main Gods in the pantheon. Widely accepted around the major empire as the 'state religion'. While each sect or church of a particular Deity is different from another, there is also a group that worships all equally. (the order of Eight). Taking time to make clear distinctions on how the different acolytes of these varying divinities act, and appear and feel. More than just a different colored tabard or robe with the correct symbol. Different roles that they would hold in society. Different standings among the other churches (gotta have some internal power struggle). I agree with how others have said, make your religions pervasive throughout the world that you are crafting, and it will seem more natural for your players to interact with it, and build upon it. Be ready to build upon it yourself as well. I can almost assure you, if you get even one player interested in the politics or mechanics of your world's religion, then that player will ask something about it that you never thought of up until that point. [/QUOTE]
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Need advice: Making Religions, Not Just "Here's The Gods. Pick One"
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