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Need advice on 3.5 cleric build
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<blockquote data-quote="CuRoi" data-source="post: 5458022" data-attributes="member: 98032"><p>Unless there is a rogue already in the party. If so, there's no reason to not let him do his/her job just pickup more spellcasting levels. Besides, losing spellcaster levels and burning spell slots on Find Traps (until you of course make an item) seems like a waste just to thumb your nose at the rogue (but maybe necessary if no one in the party can find traps).</p><p> </p><p>Anyway, I'd side with some of the other posters that say if you are really new to the game, just go full on cleric. It's just as good if not better than dipping into 3-4 other classes.</p><p> </p><p>Being a dedicated healer/buffer also isn't a terrible thing, especially if it promotes group tactics and co-operative play. Try to avoid the stereotypical "neutral-selfish" play that I see pretty well taking over most groups. Sure, you can probably flip through a dozen books and make your cleric into a character that makes the fellow rogue, fighter and possibly mage in the party mostly obsolete. Or, you can work alongside your team mates and develop a group concept as opposed to a single player concept. Of course, this all depends on what your fellow party members are expecting out of the game. If it is every man for himself, then so be it.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5458022, member: 98032"] Unless there is a rogue already in the party. If so, there's no reason to not let him do his/her job just pickup more spellcasting levels. Besides, losing spellcaster levels and burning spell slots on Find Traps (until you of course make an item) seems like a waste just to thumb your nose at the rogue (but maybe necessary if no one in the party can find traps). Anyway, I'd side with some of the other posters that say if you are really new to the game, just go full on cleric. It's just as good if not better than dipping into 3-4 other classes. Being a dedicated healer/buffer also isn't a terrible thing, especially if it promotes group tactics and co-operative play. Try to avoid the stereotypical "neutral-selfish" play that I see pretty well taking over most groups. Sure, you can probably flip through a dozen books and make your cleric into a character that makes the fellow rogue, fighter and possibly mage in the party mostly obsolete. Or, you can work alongside your team mates and develop a group concept as opposed to a single player concept. Of course, this all depends on what your fellow party members are expecting out of the game. If it is every man for himself, then so be it. [/QUOTE]
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