Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need advice on class restrictions.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mirivor" data-source="post: 1941328" data-attributes="member: 7478"><p>Alright folks... allow me to bend your ear. </p><p></p><p>I am starting a new campaign shortly. It will be my full time campaign and feature dragons as its main movers and shakers. </p><p></p><p>I want magic to be very earthy and spiritual...much more akin to the sorcerer and druid than to the cleric and wizard. I also want to give the sorcerer a little more umph than he is given in the PHB. To that end, I have decided to give him the bonus feats like a wizard (usable for the same feats as the wizard) and may allow sorcerers to select spells from any of the 3 major spell lists. That last is a little extreme, but I feel that the sorcerer needs some serious boostage. </p><p></p><p>More importantly... I know that as a player I like to have all options open to me. I have two possible courses of action concerning the wizard. The first is to ban him entirely, in which case the story line would include the written form of magic ceasing to exist. For reasons known only to the Dragons, mortals have lost the ability to tap into magic via writing of any sort. </p><p>The second is to make wizards outlaws. The practice of Wizardry would be loathed and despised as being "the devil's work" and "foul necromancy". This had the benefit of keeping the class legal to play, but making it relatively difficult to move about and make friends. One could pose as a sorcerer, but the penalty for practicing wizardry would be very steep. Hand removal and even death have both come to mind. </p><p></p><p>Given this information, and trusting in my ability to splice whichever decision you would make, which one sounds better? Bear in mind that I am going for a primal, earthy campaign setting, there will be numerous monstrous races available for play and very little civilization save for a medium sized city here and there. </p><p></p><p>P.S. - In a few words, say ten or less, without anyone resurrecting the old "how to make the sorcerer better" threads, what do you think of the improved spell selection mentioned above?</p><p></p><p>Thanks all!</p></blockquote><p></p>
[QUOTE="mirivor, post: 1941328, member: 7478"] Alright folks... allow me to bend your ear. I am starting a new campaign shortly. It will be my full time campaign and feature dragons as its main movers and shakers. I want magic to be very earthy and spiritual...much more akin to the sorcerer and druid than to the cleric and wizard. I also want to give the sorcerer a little more umph than he is given in the PHB. To that end, I have decided to give him the bonus feats like a wizard (usable for the same feats as the wizard) and may allow sorcerers to select spells from any of the 3 major spell lists. That last is a little extreme, but I feel that the sorcerer needs some serious boostage. More importantly... I know that as a player I like to have all options open to me. I have two possible courses of action concerning the wizard. The first is to ban him entirely, in which case the story line would include the written form of magic ceasing to exist. For reasons known only to the Dragons, mortals have lost the ability to tap into magic via writing of any sort. The second is to make wizards outlaws. The practice of Wizardry would be loathed and despised as being "the devil's work" and "foul necromancy". This had the benefit of keeping the class legal to play, but making it relatively difficult to move about and make friends. One could pose as a sorcerer, but the penalty for practicing wizardry would be very steep. Hand removal and even death have both come to mind. Given this information, and trusting in my ability to splice whichever decision you would make, which one sounds better? Bear in mind that I am going for a primal, earthy campaign setting, there will be numerous monstrous races available for play and very little civilization save for a medium sized city here and there. P.S. - In a few words, say ten or less, without anyone resurrecting the old "how to make the sorcerer better" threads, what do you think of the improved spell selection mentioned above? Thanks all! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need advice on class restrictions.
Top