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<blockquote data-quote="Khaalis" data-source="post: 1941419" data-attributes="member: 2167"><p>Considering the ramifications involved, I would simply Ban wizards from the campaign. Thats is the easy option. That form of magic simply doesnt exist. However, if you want to allow Wizards, you have to seriously consider how you allow them. If a Wizard begins at 1st level, how did they come by their spellbook? Does the spellbook have spells in it beyond the initial spells getting them to 2nd level? If the art is outlawed... how will the character be able to advance? Core rules assume constant exposure to new spells (thus the automatic spell gain). Is their an underground society? A spellbook black market?</p><p>Just a few thoughts.</p><p></p><p>As to the Sorcerer, being a large advocate that the sorcerer is indeed in need of help, I would still not grant the option to open them to new spell lists. Firstly, they are arcane casters and should stay thus. If you want a true divine equivalent to the sorcerer, you can use the Mystic form Dragonlance, or if you just want spontaneous divine casting, as Thanee said there are various options available. I would look to boost the sorcerer in a different manner than through such a broad spell list change. As a side note to that, it would also make it much more difficult on sorcerer players to choose spells. It is very hard now, as it is, with just the sorcerer list to pick your few spells known. Adding more spells to the list of options would just make it much worse.</p><p></p><p>JMHO. YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1941419, member: 2167"] Considering the ramifications involved, I would simply Ban wizards from the campaign. Thats is the easy option. That form of magic simply doesnt exist. However, if you want to allow Wizards, you have to seriously consider how you allow them. If a Wizard begins at 1st level, how did they come by their spellbook? Does the spellbook have spells in it beyond the initial spells getting them to 2nd level? If the art is outlawed... how will the character be able to advance? Core rules assume constant exposure to new spells (thus the automatic spell gain). Is their an underground society? A spellbook black market? Just a few thoughts. As to the Sorcerer, being a large advocate that the sorcerer is indeed in need of help, I would still not grant the option to open them to new spell lists. Firstly, they are arcane casters and should stay thus. If you want a true divine equivalent to the sorcerer, you can use the Mystic form Dragonlance, or if you just want spontaneous divine casting, as Thanee said there are various options available. I would look to boost the sorcerer in a different manner than through such a broad spell list change. As a side note to that, it would also make it much more difficult on sorcerer players to choose spells. It is very hard now, as it is, with just the sorcerer list to pick your few spells known. Adding more spells to the list of options would just make it much worse. JMHO. YMMV. [/QUOTE]
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