Hey fellow DMs!
My party ding'd level 2 last night and for the next little adventure I am thinking about an undead themed one, and I decided I want to incorporate of my favorite little events from Diablo 3, the Jar of Souls ([ame="http://www.youtube.com/watch?v=95MnncEd2BI"]you can watch it here[/ame])
The point of the battle is to survive a given time, and try to stay alive until the timer runs out. The enemies rise in waves, with each with more monsters.
It sounds nice however I am not sure about the mechanics, of how to implement it mechanicly so it somewhat balanced. I did some calculations using Masterplan, and came up with the following:
So my question is how do you think I should implement this fight numberswise? I am thinking start at 4 skeletons and with each wave n+1 (n is number of monsters from the last wave) mobs appear. This way the breakdown of the mobs is:
If they make it to round 6, the jar breaks, all the mobs die and they win!
What do you think? Is this too hard? should I pace the monsters out a bit more? Is this too much XP for just one fight? They would be pretty much almost at level 3.
The current party btw is: Twin Blade Ranger, Fighter(Defender), Primorial Fire Sorc, Ardent healer, and the last member should be coming with a new Hexblade
My party ding'd level 2 last night and for the next little adventure I am thinking about an undead themed one, and I decided I want to incorporate of my favorite little events from Diablo 3, the Jar of Souls ([ame="http://www.youtube.com/watch?v=95MnncEd2BI"]you can watch it here[/ame])
The point of the battle is to survive a given time, and try to stay alive until the timer runs out. The enemies rise in waves, with each with more monsters.
It sounds nice however I am not sure about the mechanics, of how to implement it mechanicly so it somewhat balanced. I did some calculations using Masterplan, and came up with the following:
- Monster Vault Decrecipt Skeletons (Minions) were modded up to lvl 2, so they are worth 31 XP
- The encounter is the finale of the adventure so it should be hard, which for 5 players starts at 812XP (according to masterplan :>)
- For this to occur I need at least 27 minions during the encounter.
So my question is how do you think I should implement this fight numberswise? I am thinking start at 4 skeletons and with each wave n+1 (n is number of monsters from the last wave) mobs appear. This way the breakdown of the mobs is:
- Wave 1: 4
- Wave 2: 4+5=9
- Wave 3: 4+5+6=15
- Wave 4: 4+5+6+7=22
- Wave 5: 4+5+6+8=30
If they make it to round 6, the jar breaks, all the mobs die and they win!
What do you think? Is this too hard? should I pace the monsters out a bit more? Is this too much XP for just one fight? They would be pretty much almost at level 3.
The current party btw is: Twin Blade Ranger, Fighter(Defender), Primorial Fire Sorc, Ardent healer, and the last member should be coming with a new Hexblade
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