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Need advice on creating the Jar of Souls fight in DnD
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<blockquote data-quote="Da3mon" data-source="post: 5967452" data-attributes="member: 91551"><p>Hey fellow DMs!</p><p></p><p>My party ding'd level 2 last night and for the next little adventure I am thinking about an undead themed one, and I decided I want to incorporate of my favorite little events from Diablo 3, the Jar of Souls ([ame="http://www.youtube.com/watch?v=95MnncEd2BI"]you can watch it here[/ame])</p><p></p><p>The point of the battle is to survive a given time, and try to stay alive until the timer runs out. The enemies rise in waves, with each with more monsters.</p><p></p><p>It sounds nice however I am not sure about the mechanics, of how to implement it mechanicly so it somewhat balanced. I did some calculations using Masterplan, and came up with the following:</p><ul> <li data-xf-list-type="ul">Monster Vault Decrecipt Skeletons (Minions) were modded up to lvl 2, so they are worth 31 XP</li> <li data-xf-list-type="ul">The encounter is the finale of the adventure so it should be hard, which for 5 players starts at 812XP (according to masterplan :>)</li> <li data-xf-list-type="ul">For this to occur I need at least 27 minions during the encounter.</li> </ul><p></p><p>So my question is how do you think I should implement this fight numberswise? I am thinking start at 4 skeletons and with each wave n+1 (n is number of monsters from the last wave) mobs appear. This way the breakdown of the mobs is:</p><ul> <li data-xf-list-type="ul">Wave 1: 4</li> <li data-xf-list-type="ul">Wave 2: 4+5=9</li> <li data-xf-list-type="ul">Wave 3: 4+5+6=15</li> <li data-xf-list-type="ul">Wave 4: 4+5+6+7=22</li> <li data-xf-list-type="ul">Wave 5: 4+5+6+8=30</li> </ul><p>XP worth 930</p><p>If they make it to round 6, the jar breaks, all the mobs die and they win!</p><p></p><p>What do you think? Is this too hard? should I pace the monsters out a bit more? Is this too much XP for just one fight? They would be pretty much almost at level 3.</p><p></p><p>The current party btw is: Twin Blade Ranger, Fighter(Defender), Primorial Fire Sorc, Ardent healer, and the last member should be coming with a new Hexblade</p></blockquote><p></p>
[QUOTE="Da3mon, post: 5967452, member: 91551"] Hey fellow DMs! My party ding'd level 2 last night and for the next little adventure I am thinking about an undead themed one, and I decided I want to incorporate of my favorite little events from Diablo 3, the Jar of Souls ([ame="http://www.youtube.com/watch?v=95MnncEd2BI"]you can watch it here[/ame]) The point of the battle is to survive a given time, and try to stay alive until the timer runs out. The enemies rise in waves, with each with more monsters. It sounds nice however I am not sure about the mechanics, of how to implement it mechanicly so it somewhat balanced. I did some calculations using Masterplan, and came up with the following: [LIST] [*]Monster Vault Decrecipt Skeletons (Minions) were modded up to lvl 2, so they are worth 31 XP [*]The encounter is the finale of the adventure so it should be hard, which for 5 players starts at 812XP (according to masterplan :>) [*]For this to occur I need at least 27 minions during the encounter. [/LIST] So my question is how do you think I should implement this fight numberswise? I am thinking start at 4 skeletons and with each wave n+1 (n is number of monsters from the last wave) mobs appear. This way the breakdown of the mobs is: [LIST] [*]Wave 1: 4 [*]Wave 2: 4+5=9 [*]Wave 3: 4+5+6=15 [*]Wave 4: 4+5+6+7=22 [*]Wave 5: 4+5+6+8=30 [/LIST] XP worth 930 If they make it to round 6, the jar breaks, all the mobs die and they win! What do you think? Is this too hard? should I pace the monsters out a bit more? Is this too much XP for just one fight? They would be pretty much almost at level 3. The current party btw is: Twin Blade Ranger, Fighter(Defender), Primorial Fire Sorc, Ardent healer, and the last member should be coming with a new Hexblade [/QUOTE]
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