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Need advice on ending a campaign(my players stay out)
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<blockquote data-quote="BSF" data-source="post: 1076981" data-attributes="member: 13098"><p>You are in a bit different position than I am, so my advice probably isn't too helpful. But, on the off chance that it might be ...</p><p></p><p>The campaign that I am winding down was created specifically at the players request. (Long story and I will spare you the details.) At the time, I hadn't been running a game and I hadn't been planning to run one in the near future. Basically, my game world was "in development" and not at a stage that I was comfortable running a game in it. So, I decided to drop the campaign into the "world history". I put together a rough and tumble framework and let the characters loose. </p><p></p><p>During the campaign, I have made it clear that the actions they take now have an impact in the history of the game world. Recently, I have let them know that while I enjoy running the campaign, it really isn't the type of campaign I *want* to be running. (Now, before anyone gets the wrong impression ... I do enjoy running this game. But, I have removed most political subtleties from it. It is very frontier town in flavor. I prefer something a bit more byzantine.) I have been working on fleshing out the campaign world that I want to run in while we have played in this campaign. The events that are happening in the past are incorporated into the history. </p><p></p><p>Now, keep in mind that I took time off from running games because I wanted to develop my world more. This means that in the course of 3 campaigns, I will run in two time periods. Or, as an example, we will take my "original" game world's timeline and call it current.</p><p></p><p>1 campaign back = current</p><p>campaign that is coming to a close this week = current - 500 years</p><p>campaign I will be starting around mid september = current + 1 year.</p><p></p><p>Players generally do not have a problem with the time frames in which they play, so long as they are having fun.</p><p></p><p>Why not take your current campaign, cut it back a little and wind it down to a paused state. Take your Mythic Age and start up a new campaign there. New characters, new challenges, revised world. Play in that for a while. Let everyone get a feel for the history. Every so often, run a game with the current campaign characters in the post-Mythic Age world.</p><p></p><p>Alternately, go for the back-in-time aspect. Maybe at the beginning of the Mythic Age, there is a rip in the fabric of time. (Yes, I know, it starts to sound like Star Trek.) The characters in the current campaign have to sacrifice themselves to help seal it. Play it up very dramatically! They are saving the world through their sacrifice. Finish the session with their success. Chat up the story and find out what they liked, what they didn't like. Just before everyone goes home, drop the bombshell. "Oh yeah, your characters have been dropped back in time to the Mythic Age of Heroes. We are going to pick up from there next week. There might be a few changes that you want to make to your characters, but we can talk about that next time."</p></blockquote><p></p>
[QUOTE="BSF, post: 1076981, member: 13098"] You are in a bit different position than I am, so my advice probably isn't too helpful. But, on the off chance that it might be ... The campaign that I am winding down was created specifically at the players request. (Long story and I will spare you the details.) At the time, I hadn't been running a game and I hadn't been planning to run one in the near future. Basically, my game world was "in development" and not at a stage that I was comfortable running a game in it. So, I decided to drop the campaign into the "world history". I put together a rough and tumble framework and let the characters loose. During the campaign, I have made it clear that the actions they take now have an impact in the history of the game world. Recently, I have let them know that while I enjoy running the campaign, it really isn't the type of campaign I *want* to be running. (Now, before anyone gets the wrong impression ... I do enjoy running this game. But, I have removed most political subtleties from it. It is very frontier town in flavor. I prefer something a bit more byzantine.) I have been working on fleshing out the campaign world that I want to run in while we have played in this campaign. The events that are happening in the past are incorporated into the history. Now, keep in mind that I took time off from running games because I wanted to develop my world more. This means that in the course of 3 campaigns, I will run in two time periods. Or, as an example, we will take my "original" game world's timeline and call it current. 1 campaign back = current campaign that is coming to a close this week = current - 500 years campaign I will be starting around mid september = current + 1 year. Players generally do not have a problem with the time frames in which they play, so long as they are having fun. Why not take your current campaign, cut it back a little and wind it down to a paused state. Take your Mythic Age and start up a new campaign there. New characters, new challenges, revised world. Play in that for a while. Let everyone get a feel for the history. Every so often, run a game with the current campaign characters in the post-Mythic Age world. Alternately, go for the back-in-time aspect. Maybe at the beginning of the Mythic Age, there is a rip in the fabric of time. (Yes, I know, it starts to sound like Star Trek.) The characters in the current campaign have to sacrifice themselves to help seal it. Play it up very dramatically! They are saving the world through their sacrifice. Finish the session with their success. Chat up the story and find out what they liked, what they didn't like. Just before everyone goes home, drop the bombshell. "Oh yeah, your characters have been dropped back in time to the Mythic Age of Heroes. We are going to pick up from there next week. There might be a few changes that you want to make to your characters, but we can talk about that next time." [/QUOTE]
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