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Need advice on making a Transmuter Wizard...
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<blockquote data-quote="bret" data-source="post: 386616" data-attributes="member: 713"><p>Since you are already looking to major in buffing spells and are one level back from the others, consider becoming a Spellsword from T&B.</p><p></p><p>Start with one of your current levels being in fighter. That will give you a few more hit points at the cost of waiting an extra level for your top spells. You continue advancing as a Transmuter until you qualify for Spellsword.</p><p></p><p></p><p>For feats, three jump out as possibilities: Brew Potion, Extend Spell and Still Spell. There is always someone ready to buy a Cat's Grace or Bull's Strength potion. Many of the buffing spells have long durations, but with extend spell they can last all day. The Still Spell would allow you to cast spells while in armor.</p><p></p><p>I did not put in Spell Focus: Transmutation because you really don't need that until you can cast 4th level spells. Until then, the spells don't really force saving throws.</p><p></p><p>As for prohibited school, you have the following choices:</p><ol> <li data-xf-list-type="ol">Conjuration</li> <li data-xf-list-type="ol">Evocation</li> <li data-xf-list-type="ol">Enchantment and Illusion (you already mentioned wanting Abjuration)</li> <li data-xf-list-type="ol"> Divination, Necromancy, and either Enchantment or Illusion.<br /> [/list=1]<br /> <br /> I would probably drop Enchantment and Illusion, but this depends VERY HEAVILY on your play style. Look through the spell lists and make sure none of them has a spell you consider a must have.<br /> <br /> <br /> Assuming you are taking this route, your equipment should include some light armor (so you can move fast) and a bow or crossbow. Memorize True Strike spells (divination) so that you can hit when it is critical.<br /> <br /> <br /> Last of all, have fun!</li> </ol></blockquote><p></p>
[QUOTE="bret, post: 386616, member: 713"] Since you are already looking to major in buffing spells and are one level back from the others, consider becoming a Spellsword from T&B. Start with one of your current levels being in fighter. That will give you a few more hit points at the cost of waiting an extra level for your top spells. You continue advancing as a Transmuter until you qualify for Spellsword. For feats, three jump out as possibilities: Brew Potion, Extend Spell and Still Spell. There is always someone ready to buy a Cat's Grace or Bull's Strength potion. Many of the buffing spells have long durations, but with extend spell they can last all day. The Still Spell would allow you to cast spells while in armor. I did not put in Spell Focus: Transmutation because you really don't need that until you can cast 4th level spells. Until then, the spells don't really force saving throws. As for prohibited school, you have the following choices: [list=1] [*]Conjuration [*]Evocation [*]Enchantment and Illusion (you already mentioned wanting Abjuration) [*] Divination, Necromancy, and either Enchantment or Illusion. [/list=1] I would probably drop Enchantment and Illusion, but this depends VERY HEAVILY on your play style. Look through the spell lists and make sure none of them has a spell you consider a must have. Assuming you are taking this route, your equipment should include some light armor (so you can move fast) and a bow or crossbow. Memorize True Strike spells (divination) so that you can hit when it is critical. Last of all, have fun![/list] [/QUOTE]
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