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<blockquote data-quote="ThenHeCame" data-source="post: 10058" data-attributes="member: 1243"><p>Whoa! more help then I expected! Thanks to everyone for offering their insight on this, It really does help! I suppose I should elaborate on the situation I'm in.</p><p></p><p>I'm a long term 1E player just now conforming to 3E. This is my first charcater and first real experince with the rules. I wanna build a statisticly sound fighter first, then layer on the Role Playing and Charcater devolopment later. Basicly I'm a fish out of water <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> </p><p>The campaign is set in gnereric Greyhawk. The DM has loads of source matriel.</p><p></p><p></p><p>The cleric was gonna concentrate on produceing healing potions/wands and the Wizard will do the same with abilty enhancement spells.</p><p></p><p> </p><p>The DM claims he is well versed in 3E and i know him to be an experinced dungeon master, so no doubt he create most and alter published versions of adventures to make sure the party finds items useful and useable by the them when the time calls for it. For example, if I take a particuliar intrest in spears, he'll make sure I always get a spear appriopriate for my level, if I survive the challenges.</p><p></p><p></p><p>Starts off low, then slowly moves to high as we gain levels. I'd say, he 'll stick to Mid-levels most of the time.</p><p></p><p></p><p> </p><p> 80% Dungeons 10% Outdoors 10% Citites.</p><p></p><p> </p><p>Doesn't like Munchkin Magic users, least from 1E. Otherwise, no.</p><p></p><p> </p><p>The Rogue is your typical underdog, so she'll get some lucky breaks in equipment I bet early on, but otherwise, Nadda.</p><p></p><p></p><p></p><p> </p><p></p><p>This is an earnst attempt to start a long term campaign in Greyhawk. He made mention, he'd love to run us through a 3E version of Return to the Tomb of Horrors.</p></blockquote><p></p>
[QUOTE="ThenHeCame, post: 10058, member: 1243"] Whoa! more help then I expected! Thanks to everyone for offering their insight on this, It really does help! I suppose I should elaborate on the situation I'm in. I'm a long term 1E player just now conforming to 3E. This is my first charcater and first real experince with the rules. I wanna build a statisticly sound fighter first, then layer on the Role Playing and Charcater devolopment later. Basicly I'm a fish out of water :( The campaign is set in gnereric Greyhawk. The DM has loads of source matriel. The cleric was gonna concentrate on produceing healing potions/wands and the Wizard will do the same with abilty enhancement spells. The DM claims he is well versed in 3E and i know him to be an experinced dungeon master, so no doubt he create most and alter published versions of adventures to make sure the party finds items useful and useable by the them when the time calls for it. For example, if I take a particuliar intrest in spears, he'll make sure I always get a spear appriopriate for my level, if I survive the challenges. Starts off low, then slowly moves to high as we gain levels. I'd say, he 'll stick to Mid-levels most of the time. 80% Dungeons 10% Outdoors 10% Citites. Doesn't like Munchkin Magic users, least from 1E. Otherwise, no. The Rogue is your typical underdog, so she'll get some lucky breaks in equipment I bet early on, but otherwise, Nadda. This is an earnst attempt to start a long term campaign in Greyhawk. He made mention, he'd love to run us through a 3E version of Return to the Tomb of Horrors. [/QUOTE]
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