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<blockquote data-quote="Victim" data-source="post: 9395" data-attributes="member: 78"><p>I can't say that I'm enamored of monks as front line fighters. </p><p></p><p></p><p></p><p>All classes can get magic items. However, some classes can benefit more from items that others. I've mentioned in other threads how fighter must have magic items to stand a chance against wizards. With no items, he fighter has essentially no defenses, while all the wizard's abilities are intact without them. In extreme low magic or high magic, I'd place more weight on monks. A monk with no magic increases his AC, gets magic powers, and his high level unarmed damage overtakes the fighter. With lots of magic, the monk can afford his more expensive armor, benefit from lots of magically boosts stats while the fighter's stat benefits cap off. However, with DMG magic, things are kind of even.</p><p></p><p></p><p></p><p></p><p>Pretty perceptive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Fighters derive more benefit from a Periapt of Wisdom than monks do from +5 plate. It's all about cost effectiveness. A fighter can get AC or damage bonuses much cheaper than a monk. Even if we assume that the monk has 18 dex and wis for the equivalent of plate, then the fighter will still pick up magic bonuses faster. Whether from ability score increases, bracers, deflection, or natural, a monk pcisk up AC at the cost of 2000*X^2. Real armor costs half as much per plus. Until much higher levels, the figheter will be better able to derive AC boosts from magic.</p><p></p><p>Magic Vestment isn't going to stack with Mage Armor. A fight with a 2 handed weapon will get a greater benefit from Bull's strength than the monk.</p><p>-----------------------------------------------------------</p><p></p><p>I think a primary consideration is providing enemies with a compeling threat. Otherwise, they'll bypass you and beat the crap of your friends, who don't seem to much oriented toward combat. I think a greatsword and spiked armor is a good way to provide that threat. Unless the cleric is willing to do a lot of melee, YOU are the front line. In a group with a fighter and cleric on the front line, I've still seen both our arcane casters pounded into the ground many a time. If your cleric is staying in back too, then the problem is worse. Also, it's more efficient to buff and then heal one guy than to spread out spells and then waste time running around trying to heal everyone. </p><p></p><p>Between a transmutation oriented wizard and healing oriented cleric, you might not need a shield to stay alive. Just make sure the wizard has Illusion and gets Displacement and similar spells. The rogue won't get many sneak attacks, and it sounds like the spell casters aren't packing artillery. The fighter will be providing the main source of offense in the group and should probably make the most of it</p><p></p><p>A multiclass to barbarian can provide some nice short term combat bonuses and more skills. Ranger might not be useful. If the wizard tends to break out summons as a secondary spell line, then some rogue might be worthwhile.</p></blockquote><p></p>
[QUOTE="Victim, post: 9395, member: 78"] I can't say that I'm enamored of monks as front line fighters. [b][/b] All classes can get magic items. However, some classes can benefit more from items that others. I've mentioned in other threads how fighter must have magic items to stand a chance against wizards. With no items, he fighter has essentially no defenses, while all the wizard's abilities are intact without them. In extreme low magic or high magic, I'd place more weight on monks. A monk with no magic increases his AC, gets magic powers, and his high level unarmed damage overtakes the fighter. With lots of magic, the monk can afford his more expensive armor, benefit from lots of magically boosts stats while the fighter's stat benefits cap off. However, with DMG magic, things are kind of even. [b][/b] Pretty perceptive. :) Fighters derive more benefit from a Periapt of Wisdom than monks do from +5 plate. It's all about cost effectiveness. A fighter can get AC or damage bonuses much cheaper than a monk. Even if we assume that the monk has 18 dex and wis for the equivalent of plate, then the fighter will still pick up magic bonuses faster. Whether from ability score increases, bracers, deflection, or natural, a monk pcisk up AC at the cost of 2000*X^2. Real armor costs half as much per plus. Until much higher levels, the figheter will be better able to derive AC boosts from magic. Magic Vestment isn't going to stack with Mage Armor. A fight with a 2 handed weapon will get a greater benefit from Bull's strength than the monk. ----------------------------------------------------------- I think a primary consideration is providing enemies with a compeling threat. Otherwise, they'll bypass you and beat the crap of your friends, who don't seem to much oriented toward combat. I think a greatsword and spiked armor is a good way to provide that threat. Unless the cleric is willing to do a lot of melee, YOU are the front line. In a group with a fighter and cleric on the front line, I've still seen both our arcane casters pounded into the ground many a time. If your cleric is staying in back too, then the problem is worse. Also, it's more efficient to buff and then heal one guy than to spread out spells and then waste time running around trying to heal everyone. Between a transmutation oriented wizard and healing oriented cleric, you might not need a shield to stay alive. Just make sure the wizard has Illusion and gets Displacement and similar spells. The rogue won't get many sneak attacks, and it sounds like the spell casters aren't packing artillery. The fighter will be providing the main source of offense in the group and should probably make the most of it A multiclass to barbarian can provide some nice short term combat bonuses and more skills. Ranger might not be useful. If the wizard tends to break out summons as a secondary spell line, then some rogue might be worthwhile. [/QUOTE]
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