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Need advice on playing a beguiler
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<blockquote data-quote="Wolfwood2" data-source="post: 3912090" data-attributes="member: 39394"><p>All right, I'm basically going to treat the PC as a Beguiler who has a -1 level adjustment. I've been playing a Beguiler up to 5th level so far, and I've had a blast.</p><p></p><p>1. Keep your Bluff score maxed and speak several languages. On at least three separate occasions I've been able to gain us a combat advantage by confusing the enemy with a well-timed bluff. I once got a group of goblins to open a set of fortress doors. I once convinced an evil mephit we were there to become acolytes of her dark god.</p><p></p><p>Once you get the Glibness spell (+30 to bluff checks), you'll be able to convince anyone of anything for at least a couple of rounds. Use this ability wisely.</p><p></p><p>2. I took the Spell Focus: Enchantment & Unsettling Enchantment feats. Even when my spells fail, at least the opponent suffers a set-back anyway.</p><p></p><p>3. Max out Tumble. Max out Use Magic Device. Max out Search. Don't worry too much about Open Locks, since you get Knock as a second level spell. I took 1 rank, plus some masterwork thieves' tools plus a decent dex, and I can get up to a DC 25 lock on a take 20.</p><p></p><p>4. Take Distract Assailment (Spell Compendium) as your first advanced learning. It's a great spell to spam opponents as a Swift Action every round.</p><p></p><p>5. You are not there to do direct damage. You are there to help your friends do direct damage. Buff your friends, not yourself. Slap an Expedious Retreat on the party fighter so he can move around better. Put a Blur spell on the front line combatant.</p><p></p><p>6. That said.... Sleep is a great spell at level 2. Color Spray is a great spell. Glitterdust will become your bread and butter. When it comes to hindering your opponents, you're king. Don't bother with Whelm and the more advanced whelms unless your opponent has a really low will save and you want to take him alive.</p><p></p><p>7. Know every spell on your list backwards and forwards. Know what it can do. You never want to be embarrassed by remembering that you could have solved a problem with a spell you had on your list but forgot about. And you get a lot of "problem-solving spells". Comprehend Languages, Spider Climb, See Invisibility... you won't ast them every day, but when you need them you need them.</p><p></p><p>Oh, and bardic knowledge is not worth losing a spellcasting level. It's really not.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3912090, member: 39394"] All right, I'm basically going to treat the PC as a Beguiler who has a -1 level adjustment. I've been playing a Beguiler up to 5th level so far, and I've had a blast. 1. Keep your Bluff score maxed and speak several languages. On at least three separate occasions I've been able to gain us a combat advantage by confusing the enemy with a well-timed bluff. I once got a group of goblins to open a set of fortress doors. I once convinced an evil mephit we were there to become acolytes of her dark god. Once you get the Glibness spell (+30 to bluff checks), you'll be able to convince anyone of anything for at least a couple of rounds. Use this ability wisely. 2. I took the Spell Focus: Enchantment & Unsettling Enchantment feats. Even when my spells fail, at least the opponent suffers a set-back anyway. 3. Max out Tumble. Max out Use Magic Device. Max out Search. Don't worry too much about Open Locks, since you get Knock as a second level spell. I took 1 rank, plus some masterwork thieves' tools plus a decent dex, and I can get up to a DC 25 lock on a take 20. 4. Take Distract Assailment (Spell Compendium) as your first advanced learning. It's a great spell to spam opponents as a Swift Action every round. 5. You are not there to do direct damage. You are there to help your friends do direct damage. Buff your friends, not yourself. Slap an Expedious Retreat on the party fighter so he can move around better. Put a Blur spell on the front line combatant. 6. That said.... Sleep is a great spell at level 2. Color Spray is a great spell. Glitterdust will become your bread and butter. When it comes to hindering your opponents, you're king. Don't bother with Whelm and the more advanced whelms unless your opponent has a really low will save and you want to take him alive. 7. Know every spell on your list backwards and forwards. Know what it can do. You never want to be embarrassed by remembering that you could have solved a problem with a spell you had on your list but forgot about. And you get a lot of "problem-solving spells". Comprehend Languages, Spider Climb, See Invisibility... you won't ast them every day, but when you need them you need them. Oh, and bardic knowledge is not worth losing a spellcasting level. It's really not. [/QUOTE]
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