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Community
General Tabletop Discussion
*Pathfinder & Starfinder
need advice on what makes a worthy party.
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<blockquote data-quote="gabrion" data-source="post: 2658064" data-attributes="member: 30779"><p>Well if you want a really high survival rate party (and one that totally rocks), play with...</p><p></p><p>Cleric (melee tank)</p><p>Cleric (melee tank)</p><p>Cleric (Elven Archer/healer)</p><p>Cleric (Prepare open lock and divine insight [after 3rd lvl] to be the skill-monkey)</p><p>Druid (Up till 5th lvl use your wolf companion and summoned wolves, and at 5th Wildshape. Effective tank/healer/spy)</p><p>Wizard (Really you could fill this spot with another cleric, but having a caster can be helpful)</p><p></p><p>That's my opinion on the best way to stay alive, but to comment on your group...</p><p></p><p>Monks can be effective in party this large. Just be sure you are playing him as an anti-mage skirmisher, since that is where they excell.</p><p></p><p>Ninjas are not really that great of a class and I would try to convince your friend to play something else. If he really likes the flavor, remember that a rogue can be played as a "ninja" from an RP perspective equally well. </p><p></p><p>Wizards are cool, but if you have one be sure to keep him safe. (Sorry for stating the obvious here.) He won't be very powerful until later levels, so for the sake of whoever will be playing him, try to keep him alove long enough to reach higher levels. After that you won't really need a party so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I wouldn't play a paladin over a cleric.</p><p></p><p>I wouldn't play a hexblade over a cleric. Even if I did decide to play a hexblade, I would plan on multiclassing, picking up a class with evasion, and being an anti-mage. It seems like you have monk to fill that role though, so I would try to work that out.</p><p></p><p>I've heard great things about the dread necromancer and I say that one gets points just for being cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Ok, so those are my opinions. It sounds like the group is playing characters based on classes that fit the image they have of the charater, which is really great, and I should let it be known that that is the "best" way to put your party together. My advice here is just meant to be pracitcal though, so make sure you take it with a grain of salt (ie a sub-optimal party of people who love their characters is always better off than a bunch of badasses who are just playing the "best party"). Good luck.</p></blockquote><p></p>
[QUOTE="gabrion, post: 2658064, member: 30779"] Well if you want a really high survival rate party (and one that totally rocks), play with... Cleric (melee tank) Cleric (melee tank) Cleric (Elven Archer/healer) Cleric (Prepare open lock and divine insight [after 3rd lvl] to be the skill-monkey) Druid (Up till 5th lvl use your wolf companion and summoned wolves, and at 5th Wildshape. Effective tank/healer/spy) Wizard (Really you could fill this spot with another cleric, but having a caster can be helpful) That's my opinion on the best way to stay alive, but to comment on your group... Monks can be effective in party this large. Just be sure you are playing him as an anti-mage skirmisher, since that is where they excell. Ninjas are not really that great of a class and I would try to convince your friend to play something else. If he really likes the flavor, remember that a rogue can be played as a "ninja" from an RP perspective equally well. Wizards are cool, but if you have one be sure to keep him safe. (Sorry for stating the obvious here.) He won't be very powerful until later levels, so for the sake of whoever will be playing him, try to keep him alove long enough to reach higher levels. After that you won't really need a party so much. ;) I wouldn't play a paladin over a cleric. I wouldn't play a hexblade over a cleric. Even if I did decide to play a hexblade, I would plan on multiclassing, picking up a class with evasion, and being an anti-mage. It seems like you have monk to fill that role though, so I would try to work that out. I've heard great things about the dread necromancer and I say that one gets points just for being cool. :) Ok, so those are my opinions. It sounds like the group is playing characters based on classes that fit the image they have of the charater, which is really great, and I should let it be known that that is the "best" way to put your party together. My advice here is just meant to be pracitcal though, so make sure you take it with a grain of salt (ie a sub-optimal party of people who love their characters is always better off than a bunch of badasses who are just playing the "best party"). Good luck. [/QUOTE]
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