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General Tabletop Discussion
*Pathfinder & Starfinder
need advice on what makes a worthy party.
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2658080" data-attributes="member: 12332"><p>Bard's pretty good support all around. I usually allow them to use caster-lvl-1 CLW wands in "Arcane" flavor, but if you're making his magic Divine, all the better. If it's a DM-run NPC, he can just "give" the character free CLW/CMW/CSW wands to heal the party up after combats.</p><p></p><p>In-combat I'd suggest the Paladin carry his own CLW wand. It'll be important for him to be able to get to other members and heal them or you're going to find people going down alot.</p><p></p><p>The Ninja multiclassing into Cleric would actually be better than more arcane magic. Even 1 level of cleric gets him the ability to use wands ... cure-magic wands are critical for adventuring parties.</p><p></p><p>Another way to do it would be allowing somebody to take ranks in Use Magic Device and get the skill check high enough that he can regularly hit the DC 20 checks for Wands. That way a rogue or some other character type can be a secondary healer. (I actually have a wizard I just built who bought up cross-class ranks in UMD, took Magical Aptitude, and has synergy bonuses from Knowledge (Arcana) and Decipher Script and can activate a 1st level Scroll of CLW 50% of the time ... not great, but y'never know when it'll be clutch.)</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2658080, member: 12332"] Bard's pretty good support all around. I usually allow them to use caster-lvl-1 CLW wands in "Arcane" flavor, but if you're making his magic Divine, all the better. If it's a DM-run NPC, he can just "give" the character free CLW/CMW/CSW wands to heal the party up after combats. In-combat I'd suggest the Paladin carry his own CLW wand. It'll be important for him to be able to get to other members and heal them or you're going to find people going down alot. The Ninja multiclassing into Cleric would actually be better than more arcane magic. Even 1 level of cleric gets him the ability to use wands ... cure-magic wands are critical for adventuring parties. Another way to do it would be allowing somebody to take ranks in Use Magic Device and get the skill check high enough that he can regularly hit the DC 20 checks for Wands. That way a rogue or some other character type can be a secondary healer. (I actually have a wizard I just built who bought up cross-class ranks in UMD, took Magical Aptitude, and has synergy bonuses from Knowledge (Arcana) and Decipher Script and can activate a 1st level Scroll of CLW 50% of the time ... not great, but y'never know when it'll be clutch.) --fje [/QUOTE]
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