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Need advice/resources for war in my campaign
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<blockquote data-quote="Twilightorder" data-source="post: 7335763" data-attributes="member: 6936882"><p>So I'm running a Lord of the Rings style campaign setting, with very low magic. It's very similar to an older D&D campaign setting, where one of the Gods turns on the others and is banished from heaven. He twists humans, elves and other races into monsters (orcs, goblins, etc.) and sets out to destroy the world. He's stopped, but the other Gods are all dead from the war. </p><p></p><p> In the aftermath of the war, the land suffered, plague and famine spread. There aren't really any heroes and magic is nearly dead. The creatures that survived the last war have preyed on the other races, so they are all weak and isolated.</p><p></p><p> Long story short, the Dark One has gathered his armies again in his evil lands and is preparing to try to conquer everything, to shape the world in his image. Standing against him are the pc's and they have been working to unite the remaining, small kingdoms and city-states, which they have done.</p><p></p><p> So, I'm not very good with war strategy unfortunately and I don't know much about how to command an army. Should they attack as one giant force, attacking the pc's land where they are strong? Or would they split their armies, attacking other kingdoms or locations before the enemy can gather completely, or striking at vulnerable points? How can I make it interesting but not prolong it too greatly. We want to see what happens and have the campaign close up soon, we've been doing it for a long time now. I have a nice streamlined system for big wars or small battles so that works out good. The question is just how to go about it? Any advice would be awesome and much appreciated.</p></blockquote><p></p>
[QUOTE="Twilightorder, post: 7335763, member: 6936882"] So I'm running a Lord of the Rings style campaign setting, with very low magic. It's very similar to an older D&D campaign setting, where one of the Gods turns on the others and is banished from heaven. He twists humans, elves and other races into monsters (orcs, goblins, etc.) and sets out to destroy the world. He's stopped, but the other Gods are all dead from the war. In the aftermath of the war, the land suffered, plague and famine spread. There aren't really any heroes and magic is nearly dead. The creatures that survived the last war have preyed on the other races, so they are all weak and isolated. Long story short, the Dark One has gathered his armies again in his evil lands and is preparing to try to conquer everything, to shape the world in his image. Standing against him are the pc's and they have been working to unite the remaining, small kingdoms and city-states, which they have done. So, I'm not very good with war strategy unfortunately and I don't know much about how to command an army. Should they attack as one giant force, attacking the pc's land where they are strong? Or would they split their armies, attacking other kingdoms or locations before the enemy can gather completely, or striking at vulnerable points? How can I make it interesting but not prolong it too greatly. We want to see what happens and have the campaign close up soon, we've been doing it for a long time now. I have a nice streamlined system for big wars or small battles so that works out good. The question is just how to go about it? Any advice would be awesome and much appreciated. [/QUOTE]
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Need advice/resources for war in my campaign
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