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Need advice/resources for war in my campaign
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<blockquote data-quote="The Black Ferret" data-source="post: 7335872" data-attributes="member: 6935532"><p>Here is my suggestion. It's a bit of a compromise between a number of factors which should make them enemy force menacing but not draw out the conflict too long. Keep in mind that i don't know how large the army actual is, in terms of warriors. If I were controlling the army as my PC general, I would be a bit nastier and more strategic, but as a DM, I doubt you want to make it too difficult for the players, plus you said that you want this as a final wrap-up battle. It will demonstrate them as a major threat, though, and entice them to act quickly.</p><p></p><p>Have the enemy split into three smaller armies. Have two of them harass a couple of the local city-states which are close to each other and keep the third close in reserve, and see how the PCs and other local powers react. When they go to defend one place, have that city's unit retreat and have the third unit meet up with the other and assault the more undefended city. If the PCs have their forces split to defend both, then have the reserve aid one and let the other retreat from its region. The retreating unit should either get out completely and harass another region to try and weaken it, or also join the main assault. Provided the combined army can't take the city fast, then the PCs should catch on and be able to join the assault on the second city. The enemy army will be too entrenched in the siege at that point to retreat quick enough past the PCs forces and the PCs can fight them to the end.</p><p></p><p>This strategy will mean that the PCs will have to do some intel and figure out the deception. Scouts and messengers will need to be sent between the Dark One's units, too, so it's not like they won't have a little time to get info themselves, probably from messengers/fleeing refugees from the assaulted city. This should make it reasonably interesting and challenge them to gather all their forces at the right place for the final fight.</p></blockquote><p></p>
[QUOTE="The Black Ferret, post: 7335872, member: 6935532"] Here is my suggestion. It's a bit of a compromise between a number of factors which should make them enemy force menacing but not draw out the conflict too long. Keep in mind that i don't know how large the army actual is, in terms of warriors. If I were controlling the army as my PC general, I would be a bit nastier and more strategic, but as a DM, I doubt you want to make it too difficult for the players, plus you said that you want this as a final wrap-up battle. It will demonstrate them as a major threat, though, and entice them to act quickly. Have the enemy split into three smaller armies. Have two of them harass a couple of the local city-states which are close to each other and keep the third close in reserve, and see how the PCs and other local powers react. When they go to defend one place, have that city's unit retreat and have the third unit meet up with the other and assault the more undefended city. If the PCs have their forces split to defend both, then have the reserve aid one and let the other retreat from its region. The retreating unit should either get out completely and harass another region to try and weaken it, or also join the main assault. Provided the combined army can't take the city fast, then the PCs should catch on and be able to join the assault on the second city. The enemy army will be too entrenched in the siege at that point to retreat quick enough past the PCs forces and the PCs can fight them to the end. This strategy will mean that the PCs will have to do some intel and figure out the deception. Scouts and messengers will need to be sent between the Dark One's units, too, so it's not like they won't have a little time to get info themselves, probably from messengers/fleeing refugees from the assaulted city. This should make it reasonably interesting and challenge them to gather all their forces at the right place for the final fight. [/QUOTE]
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