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Need Advice - Story Hook "Vision"
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<blockquote data-quote="Knuddelbaer" data-source="post: 5698205" data-attributes="member: 6679697"><p>Hello!</p><p></p><p>I need some advice from more experienced DMs since I ran into kind of a rut with my group at the weekend.</p><p></p><p>My problem is: I tried to hook my group into the next storyark with a vision to one of them.</p><p>It was a vision of the destruction that their current location, a town of 10.000 people, will suffer within roughly 1 year of  narrated time. The demise comes as a host of goblinoids, that control an elemental artifact and harness its power to attack the humans.</p><p></p><p>In adventures before that I planted following clues:</p><p>- The goblinoids once had a large empire that was destroyed in a cataclysm (think of it like Eberron, but we play in a homemade setting - my goblinoids only found the artifact and were shown how to use it by some outside force)</p><p>- Before that, they used the artifact to fight and win against a highly advanced civilisation of "psionic merfolk" I created for the setting</p><p>- The goblinoids already started small fights, engagements, raids etc. against the current human kingdom, where the group lives, because the humans expand more and more into the old goblinoid empire, where scattered tribes of all kinds of races live. Some of them are for, some against the goblinoids.</p><p>- This is important: Where the goblinoids keep the artifact and that the "psionic merfolk" tried to take it away in a decisive engagement, but failed.</p><p></p><p>My mistake, I think, was that I implicated in the wording of the vision, that the actions of the group were/are/will be the important turning point that decides the fate of the town and subsequent events. After that, the rest of the session was bogged down into the discussion of future paradoxes: No one could know, what action of the group, if any, triggers the events from the vision or if an action of the group will prevent it. So to say: They were paralized up to a point where they talked about if "decision" is something that is done actively or if  "decision" can even refer to an involuntary or unconcious act you don't even notice.</p><p></p><p>My conundrum is now this: How can I get them back on track? As far as I am concerned (i.e. how I as the author interpret the information given to the group) they know where to go (the pyramid/necropol of the goblinoids - they have looted a map recently) because they know that the artifact is there (the chronicles of the "psionic merfolk" indicated that it is there) because they know what will happen, when the goblinoids use the artifact (said vision).</p><p></p><p>But they are uncertain and don't dare to do anything because anything could be the wrong step. I still have 2 weeks to think about this, but if anyone could offer piece of advice how I could continue without telling them outright to go there, I would be thankful.</p><p></p><p>I hope I provided enough information to get some advices. I also apologize for the language, English is not my mother tongue.</p></blockquote><p></p>
[QUOTE="Knuddelbaer, post: 5698205, member: 6679697"] Hello! I need some advice from more experienced DMs since I ran into kind of a rut with my group at the weekend. My problem is: I tried to hook my group into the next storyark with a vision to one of them. It was a vision of the destruction that their current location, a town of 10.000 people, will suffer within roughly 1 year of narrated time. The demise comes as a host of goblinoids, that control an elemental artifact and harness its power to attack the humans. In adventures before that I planted following clues: - The goblinoids once had a large empire that was destroyed in a cataclysm (think of it like Eberron, but we play in a homemade setting - my goblinoids only found the artifact and were shown how to use it by some outside force) - Before that, they used the artifact to fight and win against a highly advanced civilisation of "psionic merfolk" I created for the setting - The goblinoids already started small fights, engagements, raids etc. against the current human kingdom, where the group lives, because the humans expand more and more into the old goblinoid empire, where scattered tribes of all kinds of races live. Some of them are for, some against the goblinoids. - This is important: Where the goblinoids keep the artifact and that the "psionic merfolk" tried to take it away in a decisive engagement, but failed. My mistake, I think, was that I implicated in the wording of the vision, that the actions of the group were/are/will be the important turning point that decides the fate of the town and subsequent events. After that, the rest of the session was bogged down into the discussion of future paradoxes: No one could know, what action of the group, if any, triggers the events from the vision or if an action of the group will prevent it. So to say: They were paralized up to a point where they talked about if "decision" is something that is done actively or if "decision" can even refer to an involuntary or unconcious act you don't even notice. My conundrum is now this: How can I get them back on track? As far as I am concerned (i.e. how I as the author interpret the information given to the group) they know where to go (the pyramid/necropol of the goblinoids - they have looted a map recently) because they know that the artifact is there (the chronicles of the "psionic merfolk" indicated that it is there) because they know what will happen, when the goblinoids use the artifact (said vision). But they are uncertain and don't dare to do anything because anything could be the wrong step. I still have 2 weeks to think about this, but if anyone could offer piece of advice how I could continue without telling them outright to go there, I would be thankful. I hope I provided enough information to get some advices. I also apologize for the language, English is not my mother tongue. [/QUOTE]
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