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Need advice: What is a good creature for a campaign climax?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3051936" data-attributes="member: 704"><p><strong>You cannot go wrong with Tentacles</strong></p><p></p><p>Go with a customized Kraken.</p><p></p><p>- Give the thing a move of 40 flying, so that it can exist outside of the water.</p><p>- Apply the Pseudo Natural Template. Looking at the Manual of the planes, a standard HD Kraken would get 24 spell resistance, Electricity and Acid resistance of 20, 10 / +3 Damage reduction)</p><p>- Double the HD to 40 (580 Hp)</p><p>- Kick the AC to 35</p><p>- Add regeneration at a rate of 20 per round</p><p>- Add caster levels or Psion levels</p><p>- Make all attacks as tentacle rakes (2d8 + 12)</p><p>- Give this Pseudo Kraken 8 actions per round</p><p>- Allow each tentacle a potentially independant grapple</p><p>- Allow it to become ethereal at will.</p><p>- Add feats used by dragons for flying attacks</p><p></p><p>Now, if you do all as I suggest it, your party is probably screwed. But scale it back appropriately. The key is that you give this bastard as many actions as it has tentacles.</p><p></p><p>Giving it huge HP and big regeneration will let the thing eat a huge level of punishment but keep coming back. The players will really have to work to put this thing down. I would try to balance this thing so that it has staggeringly effective defensive capabilities, but only a moderate damage output. You want to make this fight last.</p><p></p><p>Besides, how often will you get to run a 40 HD Psionic Pseudo Natural kraken capable of extra actions?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3051936, member: 704"] [b]You cannot go wrong with Tentacles[/b] Go with a customized Kraken. - Give the thing a move of 40 flying, so that it can exist outside of the water. - Apply the Pseudo Natural Template. Looking at the Manual of the planes, a standard HD Kraken would get 24 spell resistance, Electricity and Acid resistance of 20, 10 / +3 Damage reduction) - Double the HD to 40 (580 Hp) - Kick the AC to 35 - Add regeneration at a rate of 20 per round - Add caster levels or Psion levels - Make all attacks as tentacle rakes (2d8 + 12) - Give this Pseudo Kraken 8 actions per round - Allow each tentacle a potentially independant grapple - Allow it to become ethereal at will. - Add feats used by dragons for flying attacks Now, if you do all as I suggest it, your party is probably screwed. But scale it back appropriately. The key is that you give this bastard as many actions as it has tentacles. Giving it huge HP and big regeneration will let the thing eat a huge level of punishment but keep coming back. The players will really have to work to put this thing down. I would try to balance this thing so that it has staggeringly effective defensive capabilities, but only a moderate damage output. You want to make this fight last. Besides, how often will you get to run a 40 HD Psionic Pseudo Natural kraken capable of extra actions? END COMMUNICATION [/QUOTE]
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Need advice: What is a good creature for a campaign climax?
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