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Need Advice with DMing an Evilesque party
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<blockquote data-quote="LuYangShih" data-source="post: 1075997" data-attributes="member: 10414"><p>With the current party makeup, giving the evil characters chance to excel in evil acts will rip the party apart. As soon as the good characters find out about the evil characters actions, they will end up throwing them out of the party, or fighting them. Unless your other three players choose to follow the path of evil (unlikely from the basic overview you have given), allowing the evil characters opportunities to pursue the true nature of their alignments will lead to intra party conflict that cannot be mended. </p><p></p><p></p><p>Now, this could be alright, if all your players are mature and can keep in game conflict in game, but in my experience many people take such conflicts very personally, and it can lead to grudge matches between players for the rest of the campaign, or even beyond. If you think that might happen, I advise you not to allow the conflict to occur by limiting the evil characters actions, or asking them to create new characters. Conversely, you could ask the players playing the good characters to create new characters, if you really want an evil campaign.</p><p></p><p>On the other hand, if your group can handle the inter party conflict without it spilling out of the game, it can be a great roleplaying opportunity for all involved. If you want to give the Assassin and Necromancer opportunities to do evil, play to their specialities. The Assassin is obvious, he will have to murder an innocent person simply to gain entrance into the Assassins Guild, and I am sure they will have plenty of jobs for him afterwards. Go ahead and intertwine that with the main missions the PCs are on. The Lord who summons the PCs to rescue his kidnapped daughter may be marked for death, and the Assassin has to figure out how to off him without getting caught, either by the authorities or his fellow party members.</p><p></p><p>Assassination jobs should be the primary source of evil for that character. Just vary the target and the adventures for that character can become very complex. The above example could include gathering information about the Lords habits, through various methods, (interrogation, seduction, simple spying) contacting the Lords enemies to aid in the Assassination attempt (diplomacy, intrigue, making contact with new enemies or friends), luring him out into the forest on a hunting trip to arrange an "accident" (more diplomacy, befriending the Lord, setting up traps), and so on. Just remember the Assassin needs to maintain his anoymity at all times, or he is going down. Note, however, that with a Cleric Of Pelor in the party (Speak With Dead, Commune, Divination, etc.) it is not going to be easy. Acquiring magical items to prevent his detection by such spells will be neccessary, and the Lord had better not know who killed him if the body is still around. </p><p></p><p>Disposing of the bodies is almost always going to be a neccessity in any event, though, thanks to Raise Dead. Personally, I always gave the Assassins Death Attack the ability to permanently kill a target (making it the truly penultimate Assassin class), but I will assume you do not that. At later levels, the problem becomes even greater. I would suggest getting scrolls of Trap The Soul and a high Use Magic Device skill against that day. That is just for higher level campaigns, though, and who knows if this will last that long.</p><p></p><p></p><p>As for the Necromancer, use arcane knowledge as temptation. Have him find a book listing terrible, dark rituals, that grant great power. After all, if he can gain power just by killing a few worthless peasants, why shouldn't he? The BOVD has a few feats and other rituals you could use for this purpose. You could also have him contacted by a demonic entity who offers him great power, in exchange for worship. Depending on the entity, he could recieve various quests to further his infernal lords desires. A great deal of Ta'narri (sp?) and Baatezu Lords exist to use, and just pick one that you think the Necromancer would like to serve. </p><p></p><p>Those are just a few ideas, and perhaps that will gave you a basic overview of how you want to proceed with this. Personally, I think that evil PCs are not worth running, and I vastly prefer running a game for heroes, not villians. I just do not think you can have as much fun running an evil game. Still, that is me, and perhaps you disagree. Good luck with this, and beware, it has a great potential to blow up in your face, given the party makeup.</p></blockquote><p></p>
[QUOTE="LuYangShih, post: 1075997, member: 10414"] With the current party makeup, giving the evil characters chance to excel in evil acts will rip the party apart. As soon as the good characters find out about the evil characters actions, they will end up throwing them out of the party, or fighting them. Unless your other three players choose to follow the path of evil (unlikely from the basic overview you have given), allowing the evil characters opportunities to pursue the true nature of their alignments will lead to intra party conflict that cannot be mended. Now, this could be alright, if all your players are mature and can keep in game conflict in game, but in my experience many people take such conflicts very personally, and it can lead to grudge matches between players for the rest of the campaign, or even beyond. If you think that might happen, I advise you not to allow the conflict to occur by limiting the evil characters actions, or asking them to create new characters. Conversely, you could ask the players playing the good characters to create new characters, if you really want an evil campaign. On the other hand, if your group can handle the inter party conflict without it spilling out of the game, it can be a great roleplaying opportunity for all involved. If you want to give the Assassin and Necromancer opportunities to do evil, play to their specialities. The Assassin is obvious, he will have to murder an innocent person simply to gain entrance into the Assassins Guild, and I am sure they will have plenty of jobs for him afterwards. Go ahead and intertwine that with the main missions the PCs are on. The Lord who summons the PCs to rescue his kidnapped daughter may be marked for death, and the Assassin has to figure out how to off him without getting caught, either by the authorities or his fellow party members. Assassination jobs should be the primary source of evil for that character. Just vary the target and the adventures for that character can become very complex. The above example could include gathering information about the Lords habits, through various methods, (interrogation, seduction, simple spying) contacting the Lords enemies to aid in the Assassination attempt (diplomacy, intrigue, making contact with new enemies or friends), luring him out into the forest on a hunting trip to arrange an "accident" (more diplomacy, befriending the Lord, setting up traps), and so on. Just remember the Assassin needs to maintain his anoymity at all times, or he is going down. Note, however, that with a Cleric Of Pelor in the party (Speak With Dead, Commune, Divination, etc.) it is not going to be easy. Acquiring magical items to prevent his detection by such spells will be neccessary, and the Lord had better not know who killed him if the body is still around. Disposing of the bodies is almost always going to be a neccessity in any event, though, thanks to Raise Dead. Personally, I always gave the Assassins Death Attack the ability to permanently kill a target (making it the truly penultimate Assassin class), but I will assume you do not that. At later levels, the problem becomes even greater. I would suggest getting scrolls of Trap The Soul and a high Use Magic Device skill against that day. That is just for higher level campaigns, though, and who knows if this will last that long. As for the Necromancer, use arcane knowledge as temptation. Have him find a book listing terrible, dark rituals, that grant great power. After all, if he can gain power just by killing a few worthless peasants, why shouldn't he? The BOVD has a few feats and other rituals you could use for this purpose. You could also have him contacted by a demonic entity who offers him great power, in exchange for worship. Depending on the entity, he could recieve various quests to further his infernal lords desires. A great deal of Ta'narri (sp?) and Baatezu Lords exist to use, and just pick one that you think the Necromancer would like to serve. Those are just a few ideas, and perhaps that will gave you a basic overview of how you want to proceed with this. Personally, I think that evil PCs are not worth running, and I vastly prefer running a game for heroes, not villians. I just do not think you can have as much fun running an evil game. Still, that is me, and perhaps you disagree. Good luck with this, and beware, it has a great potential to blow up in your face, given the party makeup. [/QUOTE]
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