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<blockquote data-quote="knasser" data-source="post: 6958385" data-attributes="member: 65151"><p>So, my group recently expressed interest in doing a fantasy campaign so given D&D is the big name in the genre I bought it - naively it appears. The PCs are still low-level but I'm already finding the system a little hinky with things like Perception and AC feeling very loose with balance and result. But more especially I'm learning things like the system really doesn't support well anything other than, well, "dungeons". I'm participating in several threads on topics like encounter balance and balancing ranged and melee combat on the 5e forums but constructive discussion is just being bombed by people insisting that people are "playing it wrong". For example, it seems to break if you have one encounter a day. In my games, you could go weeks without an encounter and when you do have one it's a big dramatic finalé. I don't see the point of combats that don't advance the story. I've been told by other posters on the forums that "D&D isn't for you." There's a thread on ranged combat and tweaking that and it's just getting buried by aggressive posters who insist that encounters should start at X range, etc. Ignoring the fact that my GM'ing style is very player driven and I don't want to deny them the strategic ideas they have that control how encounters emerge. Honestly, certain posters here, the issues I'm seeing with the system and that people are telling me that those issues are baked into it by design, have put me off 5e.</p><p></p><p>But that leaves me stuck with a load of campaign background I've written out, a group that have developed PC backgrounds, etc. There's a lot of work and investment. So I'm looking for suggestions for an alternative fantasy system that I can drop in, in place of D&D 5e. That could be a different edition or a different system entirely. I know there are a lot of games out there. My requirements are moderately crunchy combat but capable of handling other things well, a magic system that allows similar things to D&D (i.e. needs to be fireballs not subtle curses) and ideally a similar range of power - i.e. you can scale up from goblins to ancient dragons.</p><p></p><p>I know there are a lot of D&D clones of various flavours out there. Anyone know any that fit the bill? Thanks for any responses.</p></blockquote><p></p>
[QUOTE="knasser, post: 6958385, member: 65151"] So, my group recently expressed interest in doing a fantasy campaign so given D&D is the big name in the genre I bought it - naively it appears. The PCs are still low-level but I'm already finding the system a little hinky with things like Perception and AC feeling very loose with balance and result. But more especially I'm learning things like the system really doesn't support well anything other than, well, "dungeons". I'm participating in several threads on topics like encounter balance and balancing ranged and melee combat on the 5e forums but constructive discussion is just being bombed by people insisting that people are "playing it wrong". For example, it seems to break if you have one encounter a day. In my games, you could go weeks without an encounter and when you do have one it's a big dramatic finalé. I don't see the point of combats that don't advance the story. I've been told by other posters on the forums that "D&D isn't for you." There's a thread on ranged combat and tweaking that and it's just getting buried by aggressive posters who insist that encounters should start at X range, etc. Ignoring the fact that my GM'ing style is very player driven and I don't want to deny them the strategic ideas they have that control how encounters emerge. Honestly, certain posters here, the issues I'm seeing with the system and that people are telling me that those issues are baked into it by design, have put me off 5e. But that leaves me stuck with a load of campaign background I've written out, a group that have developed PC backgrounds, etc. There's a lot of work and investment. So I'm looking for suggestions for an alternative fantasy system that I can drop in, in place of D&D 5e. That could be a different edition or a different system entirely. I know there are a lot of games out there. My requirements are moderately crunchy combat but capable of handling other things well, a magic system that allows similar things to D&D (i.e. needs to be fireballs not subtle curses) and ideally a similar range of power - i.e. you can scale up from goblins to ancient dragons. I know there are a lot of D&D clones of various flavours out there. Anyone know any that fit the bill? Thanks for any responses. [/QUOTE]
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