Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Need an alternative to D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="knasser" data-source="post: 6958429" data-attributes="member: 65151"><p>All of the things you listed except downtime. There can be downtime but that's easily handled in any system. You just say "Three weeks later..." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Yes, a story I run can have a lot of politicking, role-playing, social maneouvering and investigation. Very often the players will try to manipulate people into being where they want or doing what they want, they will seek out allies to help them defeat particular threats. When a combat happens, it's often semi-planned out by the players. If they know that the baron is their enemy, they're not going to march up to his castle and barge in the front door - my players would think that the height of stupidity. They're going to try and lure him to a ball or find out when he's riding out in his carriage, etc. So you see whilst I can do a lot to tweak how an encounter will play out, the game leans substantially towards low numbers of encounters and I'm also expecting it to lean towards solos more than I'm starting to get the impression some people's games do as well. Not saying dungeon crawls wont or don't happen - my players are currently tolerantly following an obvious rail-road, but I got their buy in with that because it's a new campaign in a new system and they know I need time to build up the setting and a roster of NPCs and guide them into the world I'm building. However, long term I expect them to revert to seeing combat as a means to an end rather than an end itself. I.e. if it can be side-stepped or circumstances tweaked to shift the odds wildly in their favour, they're going to do it. And why wouldn't they?</p><p></p><p></p><p></p><p>I want something that roughly equates to D&D default in terms of magic prevalence and power. My setting is North European Medieval for the most part, with magic being known, practiced but not routine. Earthdawn might be interesting. Ars Magica I like but it's not good for mundanes.</p><p></p><p>There was a game I got a long time back which I never ran called Iron Heroes. I don't know how well it plays but it had interesting ideas and classes. It was a very low magic setting, though.</p></blockquote><p></p>
[QUOTE="knasser, post: 6958429, member: 65151"] All of the things you listed except downtime. There can be downtime but that's easily handled in any system. You just say "Three weeks later..." ;) Yes, a story I run can have a lot of politicking, role-playing, social maneouvering and investigation. Very often the players will try to manipulate people into being where they want or doing what they want, they will seek out allies to help them defeat particular threats. When a combat happens, it's often semi-planned out by the players. If they know that the baron is their enemy, they're not going to march up to his castle and barge in the front door - my players would think that the height of stupidity. They're going to try and lure him to a ball or find out when he's riding out in his carriage, etc. So you see whilst I can do a lot to tweak how an encounter will play out, the game leans substantially towards low numbers of encounters and I'm also expecting it to lean towards solos more than I'm starting to get the impression some people's games do as well. Not saying dungeon crawls wont or don't happen - my players are currently tolerantly following an obvious rail-road, but I got their buy in with that because it's a new campaign in a new system and they know I need time to build up the setting and a roster of NPCs and guide them into the world I'm building. However, long term I expect them to revert to seeing combat as a means to an end rather than an end itself. I.e. if it can be side-stepped or circumstances tweaked to shift the odds wildly in their favour, they're going to do it. And why wouldn't they? I want something that roughly equates to D&D default in terms of magic prevalence and power. My setting is North European Medieval for the most part, with magic being known, practiced but not routine. Earthdawn might be interesting. Ars Magica I like but it's not good for mundanes. There was a game I got a long time back which I never ran called Iron Heroes. I don't know how well it plays but it had interesting ideas and classes. It was a very low magic setting, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need an alternative to D&D.
Top