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<blockquote data-quote="Nagol" data-source="post: 6958558" data-attributes="member: 23935"><p>It's hard to give suggestions without more specification as to what you are looking for the game to do. There are thousands of game systems. Many do at least one thing well. None are a perfect match for every possible game.</p><p></p><p>Like Dannyalcatraz, I'm a big fan of Hero; it is my go-to system when I don't find a pre-existing game that is already a close match to what I want to run. Other games with a strong fantasy feel that may be better suited to your needs include Ars Magica, Pendragon, 13th Age, Castles and Crusades, Dungeonworld, or maybe Dungeon Crawl Classics RPG.</p><p></p><p>I recommend sitting down and thinking through what you want to run in terms of genre, power level, trappings, what level unpredictability is tolerable, what PC interaction with the world is encouraged (delving, homesteading, trading, mass combat, frontier exploration, research/development to name a few), how much input the players have outside their character actions, and how much PCs are expected to react to the situations around them versus having the environment react to player action.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6958558, member: 23935"] It's hard to give suggestions without more specification as to what you are looking for the game to do. There are thousands of game systems. Many do at least one thing well. None are a perfect match for every possible game. Like Dannyalcatraz, I'm a big fan of Hero; it is my go-to system when I don't find a pre-existing game that is already a close match to what I want to run. Other games with a strong fantasy feel that may be better suited to your needs include Ars Magica, Pendragon, 13th Age, Castles and Crusades, Dungeonworld, or maybe Dungeon Crawl Classics RPG. I recommend sitting down and thinking through what you want to run in terms of genre, power level, trappings, what level unpredictability is tolerable, what PC interaction with the world is encouraged (delving, homesteading, trading, mass combat, frontier exploration, research/development to name a few), how much input the players have outside their character actions, and how much PCs are expected to react to the situations around them versus having the environment react to player action. [/QUOTE]
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