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<blockquote data-quote="Celebrim" data-source="post: 6958937" data-attributes="member: 4937"><p>On the recommendations (to the OP):</p><p></p><p>Dresden Files/FATE: Almost certainly doesn't do what you want. 'Spirit of the Century' is a great system for what it is, but I don't think it's what you want. If you were complaining mostly about pacing, tension, player empowerment, and other drama concerns, I'd probably point you in this direction, but from what you've said your concerns are mostly about verisimilitude, balance, and 'realism'. If so, don't go for systems that don't care about those things. </p><p></p><p>Palladium: Just nope. No, you'll be trading some problems for a basket full.</p><p></p><p>D6: It's an awesome durable system, but you'll need to tweak it just like 5e. Main reason for switching to D6 would be if you prefer a more classless game system with less dependency on archetypal characters. Power curve is a bit different than D&D, and if you aren't careful it's easy to scale right out of the sweet spot.</p><p></p><p>Burning Wheel: I'm not a fan of BW, and I consider it a somewhat predictable fantasy heartbreaker (ei, games were the writer said, "I like D&D, but if I made just a few changes it would be a PERFECT SYSTEM!"), but honestly it might be your thing based on what you've said so far if you want relatively few but meaningful combats and you prefer a system to hold your hand during RP. You'd probably need to make magic more accessible.</p><p></p><p>4e/13th Age/Dungeon World: I'm guessing that these systems go in the opposite direction of what you seem to want, and you'd be less happy with them than 5e.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6958937, member: 4937"] On the recommendations (to the OP): Dresden Files/FATE: Almost certainly doesn't do what you want. 'Spirit of the Century' is a great system for what it is, but I don't think it's what you want. If you were complaining mostly about pacing, tension, player empowerment, and other drama concerns, I'd probably point you in this direction, but from what you've said your concerns are mostly about verisimilitude, balance, and 'realism'. If so, don't go for systems that don't care about those things. Palladium: Just nope. No, you'll be trading some problems for a basket full. D6: It's an awesome durable system, but you'll need to tweak it just like 5e. Main reason for switching to D6 would be if you prefer a more classless game system with less dependency on archetypal characters. Power curve is a bit different than D&D, and if you aren't careful it's easy to scale right out of the sweet spot. Burning Wheel: I'm not a fan of BW, and I consider it a somewhat predictable fantasy heartbreaker (ei, games were the writer said, "I like D&D, but if I made just a few changes it would be a PERFECT SYSTEM!"), but honestly it might be your thing based on what you've said so far if you want relatively few but meaningful combats and you prefer a system to hold your hand during RP. You'd probably need to make magic more accessible. 4e/13th Age/Dungeon World: I'm guessing that these systems go in the opposite direction of what you seem to want, and you'd be less happy with them than 5e. [/QUOTE]
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