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<blockquote data-quote="Koloth" data-source="post: 6960886" data-attributes="member: 6706231"><p>Most current d20 systems are combat oriented. Side effect of computer games. The early versions also gave XP for treasure recovered. The earlier versions also had different scales for inside vs outside. IIRC, inside units were feet and outside units were yards. So a spell or weapon with a 10 unit range would have a 10 foot range inside and a 10 yard range outside.</p><p></p><p>One thing my groups do is award story XP for plot advancement. Negotiate the peace treaty, story XP, rescue Lassie from the well, story XP. No combat required. </p><p></p><p>And who says the main encounter for the month didn't require a few preliminary encounters just prior to the main event? Burn off a few spells and supplies. </p><p></p><p>Do look at the GURPS Lite download. A lot of older 3rd edition GURPS stuff(sometimes available in used book stores) will work with minimal conversion with the current 4th ed.</p></blockquote><p></p>
[QUOTE="Koloth, post: 6960886, member: 6706231"] Most current d20 systems are combat oriented. Side effect of computer games. The early versions also gave XP for treasure recovered. The earlier versions also had different scales for inside vs outside. IIRC, inside units were feet and outside units were yards. So a spell or weapon with a 10 unit range would have a 10 foot range inside and a 10 yard range outside. One thing my groups do is award story XP for plot advancement. Negotiate the peace treaty, story XP, rescue Lassie from the well, story XP. No combat required. And who says the main encounter for the month didn't require a few preliminary encounters just prior to the main event? Burn off a few spells and supplies. Do look at the GURPS Lite download. A lot of older 3rd edition GURPS stuff(sometimes available in used book stores) will work with minimal conversion with the current 4th ed. [/QUOTE]
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