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<blockquote data-quote="TheCosmicKid" data-source="post: 6961078" data-attributes="member: 6683613"><p>Don't listen to those people. Like, at all. I've been running a 5E campaign for two years, and I've literally never run an alleged "adventuring day". One encounter per day works fine. You have to understand what will challenge your PCs in those circumstances, of course, but that's true of any system. Dungeons? In my campaign there have been three. And that's a deliberate attempt by me to run <em>more</em> dungeons than I usually do. And range? <em>Of course</em> you should let your PCs come up with strategic ideas to control how encounters emerge.</p><p></p><p>The system is bare-bones not because these assumptions are baked into it, because (insofar as it's possible) they didn't want <em>any</em> assumptions baked into it. 5E is supposed to be the "do whatever you want with it" edition. Now, if you still feel like it's failed at that because of actual rules you don't like -- you mentioned Perception and AC? -- then by all means, give some of the other systems in this thread a look. Some of them are very good too. But for the love of all that is Good, don't be put off by self-proclaimed experts on the internet. They ruin everything.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6961078, member: 6683613"] Don't listen to those people. Like, at all. I've been running a 5E campaign for two years, and I've literally never run an alleged "adventuring day". One encounter per day works fine. You have to understand what will challenge your PCs in those circumstances, of course, but that's true of any system. Dungeons? In my campaign there have been three. And that's a deliberate attempt by me to run [I]more[/I] dungeons than I usually do. And range? [I]Of course[/I] you should let your PCs come up with strategic ideas to control how encounters emerge. The system is bare-bones not because these assumptions are baked into it, because (insofar as it's possible) they didn't want [I]any[/I] assumptions baked into it. 5E is supposed to be the "do whatever you want with it" edition. Now, if you still feel like it's failed at that because of actual rules you don't like -- you mentioned Perception and AC? -- then by all means, give some of the other systems in this thread a look. Some of them are very good too. But for the love of all that is Good, don't be put off by self-proclaimed experts on the internet. They ruin everything. [/QUOTE]
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