Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Need an honest opinion about game theme
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runesong42" data-source="post: 1909912" data-attributes="member: 10578"><p>In my opinion, such a campaign setting would work great in a d20 Fantasy setting. In a Modern setting, though, there is much more to consider.</p><p></p><p>First and foremost, at what point in time will your campaign begin? Before humanity is taken, during, or after? Will the PC's know what has happened (or what will happen), and how will this information (or lack thereof) affect them?</p><p></p><p>Why does a PC have to start off a certain way? A better idea (and one that would be story-related) would be to work the PC's own idea of a character and then 'nudge' him towards the ideas you have for the characters, promising some sort of compensation for 'forcing' them to pick the requisite skills, feats etc. </p><p></p><p>I was running a similar campaign of epic good vs. evil, basing the concept VERY loosely on a campaign setting called 'In Nomine'. In effect, the PC's play Angels of a certain type (similar to clerics of certain Gods would be) and strive to further their Dominion and restrict other Evil Dominions by their interactions with mortals on Earth. I only had one player at the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>We started him off as an Aasimar. Once he hit a certain level (7th, in my case) he gained all the abilities of a Half-Celestial. Once he hit 15th, I had planned for him to take on the abilities of one of the more powerful Celestials (in Modern terms, he could become an Avenging Angel [Urban Arcana]). In YOUR case, you could start the PC's off as regulars, then, as they gain levels and the necessary feats, you could award them a 'racial level' in Aasimar (giving them full abilities of the new race instead of a new level in a class) or just have them 'evolve' and become Aasimars. Then, have them become Half-Celestials and, at the peak of the campaign, have them become full Celestials and try to lead the people back to God.</p><p></p><p>Next, you have to ponder how religious you want the campaign to be, and if so, which religion you'd like to be the focal point. Be very careful your players are not hardcore religious types themselves, as you may risk offending them.</p><p></p><p>Of course, in campaigns like this, you have to assume that the PC's will WANT to be hereos. I find that, in d20 Modern, PC's are more likely to want to be scum - thieves, killers, pimps... but that could just be MY group. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p>If they're the good guys from the start, then all's gravy. What's MORE interesting is if they choose to be scum. Your story then becomes something much better -- by taking the requisite feats or skills that you require of them, they begin to redeem themselves and could even become avatars for the lost to follow.</p><p></p><p>As for dwayne's post, my "angels" were in fact aliens from "Heaven", another planet in "Earth's" solar system. I had a whole cosmology written up and everything. I may introduce this concept to my new gaming group. If I do, I'll let you know how it goes!</p></blockquote><p></p>
[QUOTE="Runesong42, post: 1909912, member: 10578"] In my opinion, such a campaign setting would work great in a d20 Fantasy setting. In a Modern setting, though, there is much more to consider. First and foremost, at what point in time will your campaign begin? Before humanity is taken, during, or after? Will the PC's know what has happened (or what will happen), and how will this information (or lack thereof) affect them? Why does a PC have to start off a certain way? A better idea (and one that would be story-related) would be to work the PC's own idea of a character and then 'nudge' him towards the ideas you have for the characters, promising some sort of compensation for 'forcing' them to pick the requisite skills, feats etc. I was running a similar campaign of epic good vs. evil, basing the concept VERY loosely on a campaign setting called 'In Nomine'. In effect, the PC's play Angels of a certain type (similar to clerics of certain Gods would be) and strive to further their Dominion and restrict other Evil Dominions by their interactions with mortals on Earth. I only had one player at the time. :) We started him off as an Aasimar. Once he hit a certain level (7th, in my case) he gained all the abilities of a Half-Celestial. Once he hit 15th, I had planned for him to take on the abilities of one of the more powerful Celestials (in Modern terms, he could become an Avenging Angel [Urban Arcana]). In YOUR case, you could start the PC's off as regulars, then, as they gain levels and the necessary feats, you could award them a 'racial level' in Aasimar (giving them full abilities of the new race instead of a new level in a class) or just have them 'evolve' and become Aasimars. Then, have them become Half-Celestials and, at the peak of the campaign, have them become full Celestials and try to lead the people back to God. Next, you have to ponder how religious you want the campaign to be, and if so, which religion you'd like to be the focal point. Be very careful your players are not hardcore religious types themselves, as you may risk offending them. Of course, in campaigns like this, you have to assume that the PC's will WANT to be hereos. I find that, in d20 Modern, PC's are more likely to want to be scum - thieves, killers, pimps... but that could just be MY group. :heh: If they're the good guys from the start, then all's gravy. What's MORE interesting is if they choose to be scum. Your story then becomes something much better -- by taking the requisite feats or skills that you require of them, they begin to redeem themselves and could even become avatars for the lost to follow. As for dwayne's post, my "angels" were in fact aliens from "Heaven", another planet in "Earth's" solar system. I had a whole cosmology written up and everything. I may introduce this concept to my new gaming group. If I do, I'll let you know how it goes! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need an honest opinion about game theme
Top