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<blockquote data-quote="LoPaC" data-source="post: 1910015" data-attributes="member: 6758"><p>Sorry, I guess I could have a little more detail about the start off:</p><p></p><p>The story is going to begin at any point in time in modern life; yesterday, today, tomorrow. Sometime in late 04/early 05. Its close to 5 o'clock in the afternoon on a Friday, and the PCs will all, at somepoint, meet at a local bar, not all knowing eah other yet. Shortly there after, a few people will just simply disappear (a few being like 2, hardly noticeable in a bar). A round might go by, and then a car crashes into the bar. Theres no driver. The PCs survey the damage, the area, and the scene, and controlled chaos begins. They find out that the disappearences are widespread, and eventually, find out why it happened.</p><p></p><p>I was looking to toss themes of Revelations in there, too. And I'm not giving away the details of what really happened to the PC's easily, or without deception, because I have thought about changing it from a highly religious standpoint, to something less holy to more sci-fi. I'm considering having the Shadow-type characters from Urban Arcana become increasingly apparent, more than I was originally planning, like a Material Plane switch happened. I like the Aliens idea. That hadn't crossed my mind, though.</p><p></p><p>ANd the religious stand points of my players. Mainly agnostic. They believe in a christian God, but dont practice any form of worship or dimomination. Religion isnt really a touchy subject. One is a wiccan, also. I, myself, am a third grade sunday school teacher, so if anyone were to be offended, it would be me. And normally, the players look to be heros, not scum, though, this will leave it open for that, if they choose to take advantage of the world being in a critial state.</p><p></p><p>As for the forced roleplaying, Im doing it just for that reason. Not as a punishment, but as a break from the "creating yourself on a sheet or paper with badass abilities" that seems so habitual. Not that every character my players have ever made was a composite copy of themselves, but there was always a re-occuring theme. This is basically taking the concept from a video game format: you play and choose what to do, but theres certain aspects of your character that are already fleshed out for you, as to work with the story.</p><p></p><p>I hope that gives a bit more detail behind my idea.</p></blockquote><p></p>
[QUOTE="LoPaC, post: 1910015, member: 6758"] Sorry, I guess I could have a little more detail about the start off: The story is going to begin at any point in time in modern life; yesterday, today, tomorrow. Sometime in late 04/early 05. Its close to 5 o'clock in the afternoon on a Friday, and the PCs will all, at somepoint, meet at a local bar, not all knowing eah other yet. Shortly there after, a few people will just simply disappear (a few being like 2, hardly noticeable in a bar). A round might go by, and then a car crashes into the bar. Theres no driver. The PCs survey the damage, the area, and the scene, and controlled chaos begins. They find out that the disappearences are widespread, and eventually, find out why it happened. I was looking to toss themes of Revelations in there, too. And I'm not giving away the details of what really happened to the PC's easily, or without deception, because I have thought about changing it from a highly religious standpoint, to something less holy to more sci-fi. I'm considering having the Shadow-type characters from Urban Arcana become increasingly apparent, more than I was originally planning, like a Material Plane switch happened. I like the Aliens idea. That hadn't crossed my mind, though. ANd the religious stand points of my players. Mainly agnostic. They believe in a christian God, but dont practice any form of worship or dimomination. Religion isnt really a touchy subject. One is a wiccan, also. I, myself, am a third grade sunday school teacher, so if anyone were to be offended, it would be me. And normally, the players look to be heros, not scum, though, this will leave it open for that, if they choose to take advantage of the world being in a critial state. As for the forced roleplaying, Im doing it just for that reason. Not as a punishment, but as a break from the "creating yourself on a sheet or paper with badass abilities" that seems so habitual. Not that every character my players have ever made was a composite copy of themselves, but there was always a re-occuring theme. This is basically taking the concept from a video game format: you play and choose what to do, but theres certain aspects of your character that are already fleshed out for you, as to work with the story. I hope that gives a bit more detail behind my idea. [/QUOTE]
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