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need an idea for how to find a "celestial" weapon
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<blockquote data-quote="aco175" data-source="post: 8387192" data-attributes="member: 27385"><p>Unless you are forcing a story upon the players, I would stay away from the wisp just diving into the sword of a target PC. You should let the party choose which PC gets the item. This brings the cool idea of having the gnome tell a story about a magic place the binds spirits to weapons and- surprise it is just a day or two of travel to get there. Battle ensues with goblins or such that has taken over the abandoned temple. I really like the idea of a spirit holding back a bigger threat to the region and once the PCs take the spirit, the other threat can now break free from its prison. This is a bit of Keep on the Shadowfell adventure from 4e, but still cool to use. Heck, you could just use that map for the adventure.</p><p></p><p>You can also foreshadow a mean of trapping celestials to weapons for when the PCs are higher level and need a boost to their weapons. Of course, this brings into play a cult that seeks to free all 'enslaved' celestials, and they could be more good or more bad depending on your game and needs- heck, they could be both at the same time.</p></blockquote><p></p>
[QUOTE="aco175, post: 8387192, member: 27385"] Unless you are forcing a story upon the players, I would stay away from the wisp just diving into the sword of a target PC. You should let the party choose which PC gets the item. This brings the cool idea of having the gnome tell a story about a magic place the binds spirits to weapons and- surprise it is just a day or two of travel to get there. Battle ensues with goblins or such that has taken over the abandoned temple. I really like the idea of a spirit holding back a bigger threat to the region and once the PCs take the spirit, the other threat can now break free from its prison. This is a bit of Keep on the Shadowfell adventure from 4e, but still cool to use. Heck, you could just use that map for the adventure. You can also foreshadow a mean of trapping celestials to weapons for when the PCs are higher level and need a boost to their weapons. Of course, this brings into play a cult that seeks to free all 'enslaved' celestials, and they could be more good or more bad depending on your game and needs- heck, they could be both at the same time. [/QUOTE]
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need an idea for how to find a "celestial" weapon
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