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<blockquote data-quote="randrak" data-source="post: 6937927" data-attributes="member: 6806492"><p>They are not new players, they have been playing with me for 2-3 years.</p><p></p><p>The whole point WASN'T to ignore the map, but to approach it carefully. They thought the witch was dead and that was alright, they stole and all killed the witch's watchdogs. The problem came when they decided to ignore the witch they heard on the top floor (they heard her chanting a ritual), continued to steal from her, chose to sleep in her home anyway and when caught they acted like they were entitled and didn't do anything wrong. That was their biggest mistake.</p><p></p><p>When the witch showed up, a tiefling warlock, the wizard especially acted badly all the way. When the witch mentioned the stolen books, the wizard excsed her actions with "As a fellow magic user, you should understand one's need for knowledge." and when the witch pointed out that they were still stealing her books, the wizard responded with "Alright, what do you want from us then? Get to the point." They then give everything back, getting angry when the witch demanded everything be put exactly where it had been taken from. When she tells them to apologize, the wizard said that she could never give an honest apology, because she didn't think she did anything wrong. The paladin also admitted that she didn't think they were in the wrong and that the witch was going overboard by not letting them go after they returned everything.</p><p></p><p>I mentioned that this is the same as you being home, two people break into your house, kill your guard-dog, steal your stuff, sleep on your floor and then get angry because you didn't just let them off with a warning. Tell me the logic in this...</p><p></p><p>The witch only demanded that they replace the lost soul with another because they acted impertinent in the first place, rather than as punishment for killing it. The witch understands that if someone wanders into the field, they will be attacked and need to protect themselves. </p><p></p><p>When I made the scenario I envisioned it being solved one of four ways:</p><p>- They reach the tower, discover the witch mid ritual and kill her (possible as I would give them a free round on her as she was in a trance), earning them plenty of loot. However, this would release the binding on the scarecrows and they would escape into the nearest town and cause mayhem.</p><p>- They reach the tower, steal her stuff and then make their escape before the witch finished her ritual with the stole goods. Less loot, but no risk of fighting the witch and no released scarecrows.</p><p>- They try to communicate with the witch and would find out that she wasn't evil and if they played their cards right they could gain a valuable friendly NPC. Worst case scenario, she'd just kick them out and she would have no reason to kill them.</p><p>- They fight the scarecrows and try to leave the area altogether as it would be too dangerous.</p><p></p><p>In true player fashion, they did not follow any of the envisioned scenarios, but that was alright. That's how the dice roll, but if you are going to act impertinent to an entity stronger than you when you are clearly in the wrong, then there are consequences to be had.</p><p></p><p>AND after the session ended I heard them discussing that now they can come back as level 3 and kill the witch rather than get her the evil soul. I know them well enough to realize that this isn't from the characters believing the witch is evil and shouldn't be helped, but rather because the players didn't like the witch and how they forced them into a task and just want to kill her in revenge and take her stuff anyway.</p></blockquote><p></p>
[QUOTE="randrak, post: 6937927, member: 6806492"] They are not new players, they have been playing with me for 2-3 years. The whole point WASN'T to ignore the map, but to approach it carefully. They thought the witch was dead and that was alright, they stole and all killed the witch's watchdogs. The problem came when they decided to ignore the witch they heard on the top floor (they heard her chanting a ritual), continued to steal from her, chose to sleep in her home anyway and when caught they acted like they were entitled and didn't do anything wrong. That was their biggest mistake. When the witch showed up, a tiefling warlock, the wizard especially acted badly all the way. When the witch mentioned the stolen books, the wizard excsed her actions with "As a fellow magic user, you should understand one's need for knowledge." and when the witch pointed out that they were still stealing her books, the wizard responded with "Alright, what do you want from us then? Get to the point." They then give everything back, getting angry when the witch demanded everything be put exactly where it had been taken from. When she tells them to apologize, the wizard said that she could never give an honest apology, because she didn't think she did anything wrong. The paladin also admitted that she didn't think they were in the wrong and that the witch was going overboard by not letting them go after they returned everything. I mentioned that this is the same as you being home, two people break into your house, kill your guard-dog, steal your stuff, sleep on your floor and then get angry because you didn't just let them off with a warning. Tell me the logic in this... The witch only demanded that they replace the lost soul with another because they acted impertinent in the first place, rather than as punishment for killing it. The witch understands that if someone wanders into the field, they will be attacked and need to protect themselves. When I made the scenario I envisioned it being solved one of four ways: - They reach the tower, discover the witch mid ritual and kill her (possible as I would give them a free round on her as she was in a trance), earning them plenty of loot. However, this would release the binding on the scarecrows and they would escape into the nearest town and cause mayhem. - They reach the tower, steal her stuff and then make their escape before the witch finished her ritual with the stole goods. Less loot, but no risk of fighting the witch and no released scarecrows. - They try to communicate with the witch and would find out that she wasn't evil and if they played their cards right they could gain a valuable friendly NPC. Worst case scenario, she'd just kick them out and she would have no reason to kill them. - They fight the scarecrows and try to leave the area altogether as it would be too dangerous. In true player fashion, they did not follow any of the envisioned scenarios, but that was alright. That's how the dice roll, but if you are going to act impertinent to an entity stronger than you when you are clearly in the wrong, then there are consequences to be had. AND after the session ended I heard them discussing that now they can come back as level 3 and kill the witch rather than get her the evil soul. I know them well enough to realize that this isn't from the characters believing the witch is evil and shouldn't be helped, but rather because the players didn't like the witch and how they forced them into a task and just want to kill her in revenge and take her stuff anyway. [/QUOTE]
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