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<blockquote data-quote="Sunseeker" data-source="post: 6938083"><p>NPCs going overboard with their demands, especially when they're obviously more powerful and more skilled than the party is pretty much a staple of D&D. Your players sound like sore losers who wanted loot and XP and noone to question their motives. That's fine for a chaotic neutral wizard (seriously, there's your problem with this guy, he's chaotic neutral) but that's a terrible motivating force for a paladin. On top of that, once they were in the home the paladin heard the chanting and should have been immediately aware that the witch was alive and therefore stealing from her was a bad deed. (not knowing her alignment he shouldn't assume she is evil based on rumors). </p><p></p><p>Breaking in is understandable, they were running from these scarecrows. </p><p></p><p>If your players don't learn from this experience then they're probably not going to. I'm not sure what else you can do to teach them though.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6938083"] NPCs going overboard with their demands, especially when they're obviously more powerful and more skilled than the party is pretty much a staple of D&D. Your players sound like sore losers who wanted loot and XP and noone to question their motives. That's fine for a chaotic neutral wizard (seriously, there's your problem with this guy, he's chaotic neutral) but that's a terrible motivating force for a paladin. On top of that, once they were in the home the paladin heard the chanting and should have been immediately aware that the witch was alive and therefore stealing from her was a bad deed. (not knowing her alignment he shouldn't assume she is evil based on rumors). Breaking in is understandable, they were running from these scarecrows. If your players don't learn from this experience then they're probably not going to. I'm not sure what else you can do to teach them though. [/QUOTE]
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