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<blockquote data-quote="BoldItalic" data-source="post: 6938157" data-attributes="member: 6777052"><p>As I see it, there is no problem. You have successfully taken the players out of their comfort zone and now they are hooked. They are motivated to return and "get even". They've always wanted to kill monsters and take their stuff, because "that's what the game is about" but up until now they have been just going through the motions. This time it's personal. They <em>want</em> to kill <em>that</em> witch and take (back) <em>her</em> stuff. Great! Let them. Just put obstacles in their path.</p><p></p><p>This time, the witch is ready for them. She has booby trapped the scarecrows to explode if they are killed. The door to her tower is magically locked and warded. There are rune traps inside. The stairs are blocked by gelatinous cubes. There are now three witches, because she has called in the rest of her coven and her two sisters really <em>are</em> evil. Their broomsticks are animated plants. They have brewed a cauldron of something that gives off poisonous fumes, to which they are somehow immune. They have familiars that follow the PCs around and spy on them constantly. The whole tower is full of spooky noises.</p><p></p><p>Nothing too impossible, you want them to feel they can succeed if they try hard enough, but try to make every step of the way into a memorable event.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6938157, member: 6777052"] As I see it, there is no problem. You have successfully taken the players out of their comfort zone and now they are hooked. They are motivated to return and "get even". They've always wanted to kill monsters and take their stuff, because "that's what the game is about" but up until now they have been just going through the motions. This time it's personal. They [I]want[/I] to kill [I]that[/I] witch and take (back) [I]her[/I] stuff. Great! Let them. Just put obstacles in their path. This time, the witch is ready for them. She has booby trapped the scarecrows to explode if they are killed. The door to her tower is magically locked and warded. There are rune traps inside. The stairs are blocked by gelatinous cubes. There are now three witches, because she has called in the rest of her coven and her two sisters really [I]are[/I] evil. Their broomsticks are animated plants. They have brewed a cauldron of something that gives off poisonous fumes, to which they are somehow immune. They have familiars that follow the PCs around and spy on them constantly. The whole tower is full of spooky noises. Nothing too impossible, you want them to feel they can succeed if they try hard enough, but try to make every step of the way into a memorable event. [/QUOTE]
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