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Need assistance/advice on shifting challenges of pre-written module
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<blockquote data-quote="DrClarke" data-source="post: 5175279" data-attributes="member: 6564"><p>(I'm going to post this here because I'm not getting any help on the official wizards boards and I'd really like to learn this stuff a bit better).</p><p></p><p>Okay, first off I’ll list/link the source I’m working from incase anyone is interested.</p><p></p><p>It’s the “Cross-City Race” module from Dungeon Issue #176 (sorry DDI subscribers only): <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/duad/20100317" target="_blank">Cross-City Race</a></p><p></p><p>So here’s my dilemma and I’m not necessarily looking for someone to do the work for me, I’m really looking to understand some of the mechanics better so I can do this myself, but I certainly wouldn’t mind some guidance/example from the source if possible.</p><p></p><p>Scenario: I’ve DM’ed a campaign for a year now and I usually mix & match pre-printed content (i.e., Modules, Dungeon Magazine, Dungeon Delve, etc.) with an injection of non-mechanic story arcs from scratch.</p><p> </p><p></p><p>I want to incorporate “Cross-City Race” into the story, but the module is for five characters of level 1-3. I have six players of level 4-5. I’d like to learn how to effectively change variables in a pre-printed adventure to match levels of my desire, hence, altering this adventure to challenge my party.</p><p></p><p>As I go through the material I see three bits of mechanic that probably might need to be changed:</p><p></p><p>1. Monsters/NPCs</p><p>2. DCs</p><p>3. Skill Challenges </p><p></p><p>I understand how to “build an encounter” from page 56 of DMG, but this seems a lot different.</p><p></p><p>Question #1 – for Monsters/NPCs – can I actually just tack on a few levels and that suffices? A great example would be to load said monster/NPC in the Adventure Tool application and add a few levels to it and it automatically adjusts stats for me. Example: “Halfling Second-Storey Man” from the module (page 15). Is that mechanically acceptable for making the challenge shift to a higher level party? </p><p></p><p>Now the DCs and Skill Challenges are really confusing me. I do not quite understand how to shift them appropriately to offer a higher level party a proper challenge and remain mechanically correct. Any advice here? I can offer a couple examples for those that can see the module:</p><p></p><p>1. (Page 6) “Jumping down requires an Acrobatics check against DC15”. So is it DC 15, because it’s a moderate DC for levels 1-3 (according to page 42 of DMG)? And if so, would I be correct in shifting it to a DC 17 to maintain a moderate challenge for levels 4-6? Is that a proper assumption?</p><p></p><p>2. (Page 16) “The River: Barges Skill Challenge” – The module lists this is a Level 2 challenge. Here I’m completely lost on how to shift this to my target party. (I’m using DMG2 page 80 as my information), but it’s not “clicking” yet. Any assistance/advice here? </p><p></p><p>Sorry about the book I just wrote just trying to be thorough with my information. </p><p></p><p>Thanks if you decide to tackle this with a response!</p></blockquote><p></p>
[QUOTE="DrClarke, post: 5175279, member: 6564"] (I'm going to post this here because I'm not getting any help on the official wizards boards and I'd really like to learn this stuff a bit better). Okay, first off I’ll list/link the source I’m working from incase anyone is interested. It’s the “Cross-City Race” module from Dungeon Issue #176 (sorry DDI subscribers only): [URL="http://www.wizards.com/dnd/Article.aspx?x=dnd/duad/20100317"]Cross-City Race[/URL] So here’s my dilemma and I’m not necessarily looking for someone to do the work for me, I’m really looking to understand some of the mechanics better so I can do this myself, but I certainly wouldn’t mind some guidance/example from the source if possible. Scenario: I’ve DM’ed a campaign for a year now and I usually mix & match pre-printed content (i.e., Modules, Dungeon Magazine, Dungeon Delve, etc.) with an injection of non-mechanic story arcs from scratch. I want to incorporate “Cross-City Race” into the story, but the module is for five characters of level 1-3. I have six players of level 4-5. I’d like to learn how to effectively change variables in a pre-printed adventure to match levels of my desire, hence, altering this adventure to challenge my party. As I go through the material I see three bits of mechanic that probably might need to be changed: 1. Monsters/NPCs 2. DCs 3. Skill Challenges I understand how to “build an encounter” from page 56 of DMG, but this seems a lot different. Question #1 – for Monsters/NPCs – can I actually just tack on a few levels and that suffices? A great example would be to load said monster/NPC in the Adventure Tool application and add a few levels to it and it automatically adjusts stats for me. Example: “Halfling Second-Storey Man” from the module (page 15). Is that mechanically acceptable for making the challenge shift to a higher level party? Now the DCs and Skill Challenges are really confusing me. I do not quite understand how to shift them appropriately to offer a higher level party a proper challenge and remain mechanically correct. Any advice here? I can offer a couple examples for those that can see the module: 1. (Page 6) “Jumping down requires an Acrobatics check against DC15”. So is it DC 15, because it’s a moderate DC for levels 1-3 (according to page 42 of DMG)? And if so, would I be correct in shifting it to a DC 17 to maintain a moderate challenge for levels 4-6? Is that a proper assumption? 2. (Page 16) “The River: Barges Skill Challenge” – The module lists this is a Level 2 challenge. Here I’m completely lost on how to shift this to my target party. (I’m using DMG2 page 80 as my information), but it’s not “clicking” yet. Any assistance/advice here? Sorry about the book I just wrote just trying to be thorough with my information. Thanks if you decide to tackle this with a response! [/QUOTE]
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