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<blockquote data-quote="Barendd Nobeard" data-source="post: 356692" data-attributes="member: 960"><p>Good idea, Kengar. Thanks.</p><p></p><p>Honestly, that's the one thing I do fudge once in while. If the encounter is just going too easy on the party, I add a few h.p. to the villain(s). Nothing more boring than a combat where a couple of fighers hit the beast and it's all over.... And if the combat is too hard on the party, I usually have 0 h.p. = death for the enemy.</p><p></p><p>But when the party does something stupid, well, I try to make it a lesson for the future--explaining what they might have done differently, etc. I treat the players (at this age level) as "learning to play the game" even though some of them have been playing for over a year. I do give hints to this group I would never give to a group of older players.</p><p></p><p>The alchemist fire trap in <strong>Forge of Fury</strong> was quite nasty, but everyone survived (although the druid's animal companion wolf almost bit it; I think he got to -8 h.p.). The Bar/Pal just said "I walk up and open the door." I said o.k., everyone place yourselves on the map exactly where you are. (That alone was a big hint that they missed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Then I asked everyone--"what <strong>exactly</strong> are you doing?" (big hint #2) Two of the players moved <strong>into</strong> the trap's range--d'oh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> They have been a lot more cautious around doors since then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 356692, member: 960"] Good idea, Kengar. Thanks. Honestly, that's the one thing I do fudge once in while. If the encounter is just going too easy on the party, I add a few h.p. to the villain(s). Nothing more boring than a combat where a couple of fighers hit the beast and it's all over.... And if the combat is too hard on the party, I usually have 0 h.p. = death for the enemy. But when the party does something stupid, well, I try to make it a lesson for the future--explaining what they might have done differently, etc. I treat the players (at this age level) as "learning to play the game" even though some of them have been playing for over a year. I do give hints to this group I would never give to a group of older players. The alchemist fire trap in [b]Forge of Fury[/b] was quite nasty, but everyone survived (although the druid's animal companion wolf almost bit it; I think he got to -8 h.p.). The Bar/Pal just said "I walk up and open the door." I said o.k., everyone place yourselves on the map exactly where you are. (That alone was a big hint that they missed ;) ). Then I asked everyone--"what [b]exactly[/b] are you doing?" (big hint #2) Two of the players moved [b]into[/b] the trap's range--d'oh! :eek: They have been a lot more cautious around doors since then. :) [/QUOTE]
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