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Need Balancing Help - prestige class "Oozing Creep"
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<blockquote data-quote="Sound of Azure" data-source="post: 3684781" data-attributes="member: 40749"><p>Here's a thrown-together oozy class (Main influences: Green Star Adept + Thrall of Juiblex):</p><p></p><p>Sblocked for space reasons...</p><p>[sblock]<span style="font-size: 18px"><span style="color: Green"><strong>Gelatinous Apostle</strong></span></span><strong></strong></p><p><strong>HD:</strong> d8</p><p><strong>Base Attack: </strong> Average (As Cleric)</p><p><strong>Saves:</strong> Good Fortitude, Poor Reflex, Poor Will</p><p><strong>Spellcasting: </strong> Every even-numbered level (1/2)</p><p></p><p><span style="color: SeaGreen"><span style="font-size: 12px"><strong>Prerequisites</strong></span></span></p><p>A character who wishes to become a Gelatinous Apostle must fulfil the following prerequisites.</p><p><strong>Alignment: </strong> Any non-lawful</p><p><strong>Skills: </strong> Escape Artist 4 ranks, Knowledge (dungeoneering) 6 ranks</p><p><strong>Feats:</strong> Initiate of the Ooze, Great Fortitude</p><p><strong>Spells: </strong> Able to cast 3rd level divine spells</p><p><strong>Special: </strong> Has grappled with at least one ooze or has been engulfed by a gelatinous cube.</p><p></p><p>[CODE]Level Special </p><p>1st Damage Reduction, Hunger, Oozy Resilience I, Rebuke Ooze, Slime,</p><p> Slime Empathy, Summon Ooze</p><p>2nd Natural Attack, Gelatinous Hardiness +2</p><p>3rd 25% Fortification, Acidic Slime </p><p>4th Ooze Senses (Blindsense 10), Oozy Resilience II</p><p>5th Gelatinous Hardiness +4 </p><p>6th 50% Fortification, Ooze Senses (Blindsense 30)</p><p>7th Null Metabolism, Oozy Resilience III </p><p>8th Gelatinous Hardiness +6, Ooze Senses (Blindsight 10)</p><p>9th 75% Fortification, Acid Breath </p><p>10th Gelatinous Apotheosis, Gelatinous Renewal, Ooze Senses (Blindsight 30),</p><p> Oozy Resilience IV[/CODE] </p><p></p><p><span style="color: SeaGreen"><span style="font-size: 12px"><strong>Class Skills</strong></span></span></p><p>A Gelatinous Apostle’s class skills (and the key ability for each skill) are Concentration (Con), Climb (Str), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Listen (Wis), Move Silently (Dex), and Spot (Wis).</p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p><span style="color: SeaGreen"><span style="font-size: 12px"><strong>Class Features</strong></span></span></p><p>All of the following are class features of the Gelatinous Apostle prestige class</p><p></p><p><strong>Weapon and Armour Proficiency: </strong> Gelatinous Apostles gain no proficiency with any type of weapon, armour, or shield.</p><p></p><p><strong>Spells per Day/ Spells Known: </strong> At every even-numbered level, a Gelatinous Apostle gains new spells per day (and spells known, if applicable) as if he had also gained a level in an divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as improved chance to turn or rebuke undead). If he had more than one arcane spellcasting class before becoming a Green Star adept, he must choose to which class to add each level for the purpose of determining spell per day and spells known.</p><p></p><p><strong>Summon Ooze: </strong> A gelatinous adept can channel stored spell energy into summoning spells that he hasn’t prepared ahead of time. He can “lose” a prepared spell in order to summon an ooze to his side, as if with a summon monster spell. The various oozes can be summoned with the following spells.</p><p><em>Summon Monster 3:</em> Gelatinous Cube</p><p><em>Summon Monster 4:</em> Grey Ooze</p><p><em>Summon Monster 5:</em> Ochre Jelly</p><p><em>Summon Monster 6:</em> Black Pudding</p><p><em>Summon Monster 9: </em> Elder Black Pudding</p><p></p><p>This ability is otherwise identical to the cleric’s spontaneous casting ability.</p><p></p><p><strong>Rebuke Ooze (Su): </strong> A Gelatinous Apostle adds his gelatinous apostle levels to his cleric levels for all purposes related to rebuking and commanding oozes.</p><p></p><p><strong>Damage Reduction (Ex):</strong> A Gelatinous Adept’s flesh becomes malleable and pliant, making him resistant to cuts and scrapes. He gains damage reduction 1/bludgeoning. Each level thereafter, his damage reduction improves by 1, until by 10th level, he has damage reduction 10/bludgeoning.</p><p></p><p><strong>Hunger (Ex):</strong> The gelatinous adept’s hardiness and vitality come at a cost. Beginning at 1st level, the adept must eat twice as much food as a creature of its type normally eats. Each time the adept’s Oozy Resilience ability improves (see below), his hunger grows, increasing the volume of food required to sustain his body by 1. Therefore at 4th level, the apostle need 3x the normal amount. At 7th level, he needs 4x, and finally at 10th level, he requires 5x the ordinary amount of food a creature of his type requires.</p><p></p><p><strong>Oozy Resilience (Ex):</strong> At 1st level, a gelatinous apostle’s process of transformation has already begun. His flesh becomes soft, but resistant to trauma. A 1st-level gelatinous apostle’s Constitution score increases by 1, but his Dexterity score drops by 1 (to a minimum of 3. He also gains Acid Resistance 5. </p><p>When an apostle reaches 4th level, his Constitution improves by another point, and his Acid resistance increases to 10. </p><p>At 7th level, an apostle’s Constitution increases by 2 more, for a total increase of +4, while his Dexterity is reduced by 1 (to a minimum of 3). His Acid Resistance improves to 20.</p><p>At 10th level, an apostle’s Constitution score increases 2 more points (total increase of +6) and his Dexterity is reduced by 1 (total reduction of 3, to a minimum of 3). He also becomes immune to Acid damage.</p><p></p><p><strong>Slime (Ex):</strong> A gelatinous apostle secretes a digestive enzyme from its skin. The apostle’s slimy skin grants him a +1 circumstance bonus on escape artist checks per class level.</p><p></p><p><strong>Slime Empathy (Ex):</strong> Oozes find it difficult to attack a gelatinous apostle. An ooze must succeed at a Will save (DC 5 + apostle level + charisma modifier) to initiate an attack on the apostle. If the apostle attacks the ooze, the ooze is then free to attack the apostle.</p><p></p><p><strong>Natural Attack (Ex): </strong> Beginning at 2nd level, a Gelatinous Apostle gains a slam attack that deals bludgeoning damage equal to a club sized for the character (1d4 for Small adepts, 1d6 for Medium adepts, and 1d8 for Large adepts), plus 1 ½ times his Strength modifier. The gelatinous adept is proficient with his slam attack.</p><p></p><p><strong>Gelatinous Hardiness (Ex): </strong> When an apostle reaches 2nd level, his internal essence begins to rapidly alter his internal organs. He gains a +2 bonus on saving throws against poison, sleep effects, paralysis, polymorph effects, and stunning.</p><p>At 5th level, a gelatinous apostle’s bonus on saving throws against the attack forms listed above increase to +4. At 8th level, the save bonus increases to +6.</p><p></p><p><strong>Fortification (Ex):</strong> At 3rd level and higher, a gelatinous apostle has a resistance to attacks that affect other living creatures. When a critical hit or sneak attack is scored on the character, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally.</p><p>When an adept reaches 6th level, this ability improves, increasing the chance of negating a critical or sneak attack to 50%. At 9th level, a gelatinous apostle has a 75% chance to negate a critical hit or sneak attack.</p><p></p><p><strong>Acidic Slime (Su):</strong> As a swift action, a gelatinous apostle of 3rd level or higher can expend spell energy to cause his slime to become acidic for 1 round, plus 1 round per level of the spell expended. When he does so, the apostle deals 1d4 points of acid damage when he uses his slam attack. At 5th level, the apostle’s acid damage increases to 1d6. At 9th level, a gelatinous apostle deals 2d4 points of acid damage when striking with his slam attack.</p><p>An apostle who remains in contact with an organic or metallic object or creature deals acid damage equal to 5 + his class level + his Constitution modifier per full round of contact with the apostle’s skin.</p><p>A gelatinous apostle’s slime does not cause damage to stone objects or cannot harm creatures made primarily of stone. Gelatinous apostles are immune to the effects of their own slime, and the slime of other gelatinous apostles. An apostle’s gear is not subject to damage from his acidic slime.</p><p></p><p><strong>Ooze Senses (Ex):</strong> Beginning at 4th level, a gelatinous apostle gains blindsense 10ft. At 6th level, his blindsense improves to 30 feet. At 8th level, an adept’s senses grow even more acute, and he gains blindsight 10ft. A 10th-level gelatinous adepts senses are so fine that his blindsight extends to 30 feet (superseding his blindsight).</p><p></p><p>A gelatinous adept’s blindsense relies on having his skin exposed to the air, thus working only when he is unarmoured.</p><p></p><p><strong>Mutable Form (Su): </strong> At 5th level, a gelatinous apostle gains the ability to change his appearance at will, as if using the <em>alter self</em> spell. He may do this only when in his normal form.</p><p></p><p><strong>Slimy Doom (Ex):</strong> A 6th-level gelatinous apostle who scores a critical hit with his slam attack may, as a swift action, expend spell energy to expel a burst of digestive enzymes. When he does so, the opponent’s armour and clothing dissolves and become useless. The target of an apostle’s Dissolve attack may attempt a Reflex save (DC 11 + level of the spell expended + Con modifier) to negate the attack.</p><p></p><p><strong>Ooze Metabolism (Ex):</strong> When a gelatinous apostle reaches 7th level, his transformation approaches completion. He no longer needs to sleep, and is immune to sleep effects and poison.</p><p>As a side effect of this change, the apostle no longer gains any benefit from potions he ingests.</p><p></p><p><strong>Acid Breath (Su):</strong> A 9th level gelatinous apostle can channel stored spell energy into a powerful acidic breath weapon. You can lose any prepared spell or spell slot in order to generate a 60-foot line of acid beginning in your square. The line deals 1d8 points of acid damage per level of the spell slot to all targets in the area (Reflex half); any creature damaged by this effect is nauseated for 1 round. A Fortitude save negates the nauseating effect. The saving throw against acid breath is equal to 10 + the level of the spell + your Con modifier.</p><p></p><p><strong>Gelatinous Apotheosis (Ex):</strong> At 10th level, a Gelatinous Apostle completes his transformation. He resembles a smooth and melted version of himself. His type changes to ooze, which brings about the following alterations to his basic nature:</p><p></p><p>-Unlike other oozes, a Gelatinous Apostle has no special immunity to mind-affecting effects. He is essentially a humanoid with an extremely supple, flexible body.</p><p></p><p>-He gains immunity to poison, paralysis, polymorph, sleep effects, stunning, extra damage from sneak attacks.</p><p></p><p>-He is no longer subject to critical hits or flanking.</p><p></p><p>-He no longer takes ability score penalties for aging and cannot be magically aged. Any penalties he may have already incurred, however, remain in place. Bonuses still accrue, and the apostle still dies of old age when his time is up.</p><p></p><p><strong>Gelatinous Renewal (Su):</strong> At 10th level, a gelatinous apostle’s body continually heals damage inflicted to it gaining fast healing 2. The apostle may spend a full-round action to increase the rate of healing to 10 by succeeding on a Concentration check (DC =total damage dealt).</p><p></p><p><strong>Feat:</strong></p><p><strong><span style="font-size: 12px"><span style="color: Green">Initiate of the Ooze</span></span></strong></p><p>You have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts.</p><p><strong><strong>Prerequisites:</strong> Divine caster level 3rd, Knowledge (Dungeoneering) 3 ranks</strong></p><p><strong>Benefit:</strong> You can command or rebuke oozes as an evil cleric commands or rebukes undead. You can use this supernatural ability a number of times per day equal to 3 + your Cha modifier.</p><p>In addition, you add the following spells to your divine spell list.</p><p><em>1st: Corrosive Grasp</em></p><p><em>2nd: Blindsight</em></p><p><em>3rd: Amorphous Form</em></p><p><em>5th: Slime Hurl</em></p><p><em>7th: Mantle of the Slime Lord</em></p><p>[/sblock]</p><p></p><p>Since I rushed it out, there may be many errors. I've got a feeling it's a little strong, and I kind of want to stretch it out to 12 or more levels, and allow more growth and oozy goodness. I might yet do so, but for now I figure I want to get this up for posterity. </p><p></p><p>Anyhow, <strong>xnrdcorex</strong>, let me know what you think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3684781, member: 40749"] Here's a thrown-together oozy class (Main influences: Green Star Adept + Thrall of Juiblex): Sblocked for space reasons... [sblock][SIZE=5][COLOR=Green][B]Gelatinous Apostle[/B][/COLOR][B][/b][/SIZE][B] HD:[/B] d8 [B]Base Attack: [/B] Average (As Cleric) [B]Saves:[/B] Good Fortitude, Poor Reflex, Poor Will [B]Spellcasting: [/B] Every even-numbered level (1/2) [COLOR=SeaGreen][SIZE=3][B]Prerequisites[/B][/SIZE][/COLOR] A character who wishes to become a Gelatinous Apostle must fulfil the following prerequisites. [B]Alignment: [/B] Any non-lawful [B]Skills: [/B] Escape Artist 4 ranks, Knowledge (dungeoneering) 6 ranks [B]Feats:[/B] Initiate of the Ooze, Great Fortitude [B]Spells: [/B] Able to cast 3rd level divine spells [B]Special: [/B] Has grappled with at least one ooze or has been engulfed by a gelatinous cube. [CODE]Level Special 1st Damage Reduction, Hunger, Oozy Resilience I, Rebuke Ooze, Slime, Slime Empathy, Summon Ooze 2nd Natural Attack, Gelatinous Hardiness +2 3rd 25% Fortification, Acidic Slime 4th Ooze Senses (Blindsense 10), Oozy Resilience II 5th Gelatinous Hardiness +4 6th 50% Fortification, Ooze Senses (Blindsense 30) 7th Null Metabolism, Oozy Resilience III 8th Gelatinous Hardiness +6, Ooze Senses (Blindsight 10) 9th 75% Fortification, Acid Breath 10th Gelatinous Apotheosis, Gelatinous Renewal, Ooze Senses (Blindsight 30), Oozy Resilience IV[/CODE] [COLOR=SeaGreen][SIZE=3][B]Class Skills[/B][/SIZE][/COLOR] A Gelatinous Apostle’s class skills (and the key ability for each skill) are Concentration (Con), Climb (Str), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Listen (Wis), Move Silently (Dex), and Spot (Wis). [B]Skill Points at Each Level:[/B] 2 + Int modifier. [COLOR=SeaGreen][SIZE=3][B]Class Features[/B][/SIZE][/COLOR] All of the following are class features of the Gelatinous Apostle prestige class [B]Weapon and Armour Proficiency: [/B] Gelatinous Apostles gain no proficiency with any type of weapon, armour, or shield. [B]Spells per Day/ Spells Known: [/B] At every even-numbered level, a Gelatinous Apostle gains new spells per day (and spells known, if applicable) as if he had also gained a level in an divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as improved chance to turn or rebuke undead). If he had more than one arcane spellcasting class before becoming a Green Star adept, he must choose to which class to add each level for the purpose of determining spell per day and spells known. [B]Summon Ooze: [/B] A gelatinous adept can channel stored spell energy into summoning spells that he hasn’t prepared ahead of time. He can “lose” a prepared spell in order to summon an ooze to his side, as if with a summon monster spell. The various oozes can be summoned with the following spells. [I]Summon Monster 3:[/I] Gelatinous Cube [I]Summon Monster 4:[/I] Grey Ooze [I]Summon Monster 5:[/I] Ochre Jelly [I]Summon Monster 6:[/I] Black Pudding [I]Summon Monster 9: [/I] Elder Black Pudding This ability is otherwise identical to the cleric’s spontaneous casting ability. [B]Rebuke Ooze (Su): [/B] A Gelatinous Apostle adds his gelatinous apostle levels to his cleric levels for all purposes related to rebuking and commanding oozes. [B]Damage Reduction (Ex):[/B] A Gelatinous Adept’s flesh becomes malleable and pliant, making him resistant to cuts and scrapes. He gains damage reduction 1/bludgeoning. Each level thereafter, his damage reduction improves by 1, until by 10th level, he has damage reduction 10/bludgeoning. [B]Hunger (Ex):[/B] The gelatinous adept’s hardiness and vitality come at a cost. Beginning at 1st level, the adept must eat twice as much food as a creature of its type normally eats. Each time the adept’s Oozy Resilience ability improves (see below), his hunger grows, increasing the volume of food required to sustain his body by 1. Therefore at 4th level, the apostle need 3x the normal amount. At 7th level, he needs 4x, and finally at 10th level, he requires 5x the ordinary amount of food a creature of his type requires. [B]Oozy Resilience (Ex):[/B] At 1st level, a gelatinous apostle’s process of transformation has already begun. His flesh becomes soft, but resistant to trauma. A 1st-level gelatinous apostle’s Constitution score increases by 1, but his Dexterity score drops by 1 (to a minimum of 3. He also gains Acid Resistance 5. When an apostle reaches 4th level, his Constitution improves by another point, and his Acid resistance increases to 10. At 7th level, an apostle’s Constitution increases by 2 more, for a total increase of +4, while his Dexterity is reduced by 1 (to a minimum of 3). His Acid Resistance improves to 20. At 10th level, an apostle’s Constitution score increases 2 more points (total increase of +6) and his Dexterity is reduced by 1 (total reduction of 3, to a minimum of 3). He also becomes immune to Acid damage. [B]Slime (Ex):[/B] A gelatinous apostle secretes a digestive enzyme from its skin. The apostle’s slimy skin grants him a +1 circumstance bonus on escape artist checks per class level. [B]Slime Empathy (Ex):[/B] Oozes find it difficult to attack a gelatinous apostle. An ooze must succeed at a Will save (DC 5 + apostle level + charisma modifier) to initiate an attack on the apostle. If the apostle attacks the ooze, the ooze is then free to attack the apostle. [B]Natural Attack (Ex): [/B] Beginning at 2nd level, a Gelatinous Apostle gains a slam attack that deals bludgeoning damage equal to a club sized for the character (1d4 for Small adepts, 1d6 for Medium adepts, and 1d8 for Large adepts), plus 1 ½ times his Strength modifier. The gelatinous adept is proficient with his slam attack. [B]Gelatinous Hardiness (Ex): [/B] When an apostle reaches 2nd level, his internal essence begins to rapidly alter his internal organs. He gains a +2 bonus on saving throws against poison, sleep effects, paralysis, polymorph effects, and stunning. At 5th level, a gelatinous apostle’s bonus on saving throws against the attack forms listed above increase to +4. At 8th level, the save bonus increases to +6. [B]Fortification (Ex):[/B] At 3rd level and higher, a gelatinous apostle has a resistance to attacks that affect other living creatures. When a critical hit or sneak attack is scored on the character, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. When an adept reaches 6th level, this ability improves, increasing the chance of negating a critical or sneak attack to 50%. At 9th level, a gelatinous apostle has a 75% chance to negate a critical hit or sneak attack. [B]Acidic Slime (Su):[/B] As a swift action, a gelatinous apostle of 3rd level or higher can expend spell energy to cause his slime to become acidic for 1 round, plus 1 round per level of the spell expended. When he does so, the apostle deals 1d4 points of acid damage when he uses his slam attack. At 5th level, the apostle’s acid damage increases to 1d6. At 9th level, a gelatinous apostle deals 2d4 points of acid damage when striking with his slam attack. An apostle who remains in contact with an organic or metallic object or creature deals acid damage equal to 5 + his class level + his Constitution modifier per full round of contact with the apostle’s skin. A gelatinous apostle’s slime does not cause damage to stone objects or cannot harm creatures made primarily of stone. Gelatinous apostles are immune to the effects of their own slime, and the slime of other gelatinous apostles. An apostle’s gear is not subject to damage from his acidic slime. [B]Ooze Senses (Ex):[/B] Beginning at 4th level, a gelatinous apostle gains blindsense 10ft. At 6th level, his blindsense improves to 30 feet. At 8th level, an adept’s senses grow even more acute, and he gains blindsight 10ft. A 10th-level gelatinous adepts senses are so fine that his blindsight extends to 30 feet (superseding his blindsight). A gelatinous adept’s blindsense relies on having his skin exposed to the air, thus working only when he is unarmoured. [B]Mutable Form (Su): [/B] At 5th level, a gelatinous apostle gains the ability to change his appearance at will, as if using the [I]alter self[/I] spell. He may do this only when in his normal form. [B]Slimy Doom (Ex):[/B] A 6th-level gelatinous apostle who scores a critical hit with his slam attack may, as a swift action, expend spell energy to expel a burst of digestive enzymes. When he does so, the opponent’s armour and clothing dissolves and become useless. The target of an apostle’s Dissolve attack may attempt a Reflex save (DC 11 + level of the spell expended + Con modifier) to negate the attack. [B]Ooze Metabolism (Ex):[/B] When a gelatinous apostle reaches 7th level, his transformation approaches completion. He no longer needs to sleep, and is immune to sleep effects and poison. As a side effect of this change, the apostle no longer gains any benefit from potions he ingests. [B]Acid Breath (Su):[/B] A 9th level gelatinous apostle can channel stored spell energy into a powerful acidic breath weapon. You can lose any prepared spell or spell slot in order to generate a 60-foot line of acid beginning in your square. The line deals 1d8 points of acid damage per level of the spell slot to all targets in the area (Reflex half); any creature damaged by this effect is nauseated for 1 round. A Fortitude save negates the nauseating effect. The saving throw against acid breath is equal to 10 + the level of the spell + your Con modifier. [B]Gelatinous Apotheosis (Ex):[/B] At 10th level, a Gelatinous Apostle completes his transformation. He resembles a smooth and melted version of himself. His type changes to ooze, which brings about the following alterations to his basic nature: -Unlike other oozes, a Gelatinous Apostle has no special immunity to mind-affecting effects. He is essentially a humanoid with an extremely supple, flexible body. -He gains immunity to poison, paralysis, polymorph, sleep effects, stunning, extra damage from sneak attacks. -He is no longer subject to critical hits or flanking. -He no longer takes ability score penalties for aging and cannot be magically aged. Any penalties he may have already incurred, however, remain in place. Bonuses still accrue, and the apostle still dies of old age when his time is up. [B]Gelatinous Renewal (Su):[/B] At 10th level, a gelatinous apostle’s body continually heals damage inflicted to it gaining fast healing 2. The apostle may spend a full-round action to increase the rate of healing to 10 by succeeding on a Concentration check (DC =total damage dealt). [B]Feat: [SIZE=3][COLOR=Green]Initiate of the Ooze[/COLOR][/SIZE][/B][SIZE=3][COLOR=Green][/COLOR][/SIZE] You have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts. [B][B]Prerequisites:[/B] Divine caster level 3rd, Knowledge (Dungeoneering) 3 ranks Benefit:[/B] You can command or rebuke oozes as an evil cleric commands or rebukes undead. You can use this supernatural ability a number of times per day equal to 3 + your Cha modifier. In addition, you add the following spells to your divine spell list. [I]1st: Corrosive Grasp 2nd: Blindsight 3rd: Amorphous Form 5th: Slime Hurl 7th: Mantle of the Slime Lord[/I] [/sblock] Since I rushed it out, there may be many errors. I've got a feeling it's a little strong, and I kind of want to stretch it out to 12 or more levels, and allow more growth and oozy goodness. I might yet do so, but for now I figure I want to get this up for posterity. Anyhow, [B]xnrdcorex[/B], let me know what you think. :) [/QUOTE]
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Need Balancing Help - prestige class "Oozing Creep"
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