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<blockquote data-quote="PapersAndPaychecks" data-source="post: 5468705" data-attributes="member: 28854"><p>1. It's better to move the player characters than to revise the world. That way, if your players want to go back to the old world, it still exists for them to return to.</p><p>2. You can move them to another continent, but if it was me, I'd be thinking about moving them to another time. For example, the same place five thousand years ago, which lets you change around the culture and all the NPCs without redrawing the maps.</p><p>3. If you can move, then you can move back.</p><p></p><p><strong>For example</strong></p><p></p><p>That night, when the moon is gibbous, a high-sided chariot draws up. It is drawn by coal-black, fanged horses with flaming hooves, and fire licks up from the wheels of the chariot. Atop it sits an undead driver, lashing the strange horses mercilessly. He uses a human spine for a whip.</p><p></p><p>"Get inside," whispers the driver. He beckons to you, and thunder rolls in the background. You are about to refuse, but then you feel a tugging at your soul. A weird compulsion seizes you, and you climb inside.</p><p></p><p>The chariot passes into land of nightmares. From time to time, screams, screeches, howls and a sort of odd hooting are audible, and once, a human torso hits the window, and slides down the door leaving a smear of blood. You have no way to tell how long the ride lasts, for you grow neither hungry nor sleepy, but you feel that many days have passed before the chariot stops and the door opens.</p><p></p><p>You emerge, blinking, into the dawn.</p><p></p><p>"Where have you taken us?" asks one of your number.</p><p></p><p>"Nowhere," says the undead figure. "You are where you started. But not when."</p><p></p><p>As you look around, you see that the rural road in which you stood has become a battlefield. Literally. On your left, ten thousand orcs are drawn up in full battle array. To your right stand a few thousand elves, clad in gleaming mail and clutching spears tipped with living leaves. The chariot is nowhere to be seen...</p><p></p><p>----</p><p></p><p>This is part of an epic spell by an evil mastermind. The mastermind is from the deep past, when he was involved in a huge war between good and evil. Good is winning, and so in a last, desperate strategem, the mastermind calls characters from the future. The diseases they carry--and do not notice, thanks to five thousand years of built up resistance!--will produce widespread slaughter among the humans that oppose him. Or so he hopes.</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 5468705, member: 28854"] 1. It's better to move the player characters than to revise the world. That way, if your players want to go back to the old world, it still exists for them to return to. 2. You can move them to another continent, but if it was me, I'd be thinking about moving them to another time. For example, the same place five thousand years ago, which lets you change around the culture and all the NPCs without redrawing the maps. 3. If you can move, then you can move back. [b]For example[/b] That night, when the moon is gibbous, a high-sided chariot draws up. It is drawn by coal-black, fanged horses with flaming hooves, and fire licks up from the wheels of the chariot. Atop it sits an undead driver, lashing the strange horses mercilessly. He uses a human spine for a whip. "Get inside," whispers the driver. He beckons to you, and thunder rolls in the background. You are about to refuse, but then you feel a tugging at your soul. A weird compulsion seizes you, and you climb inside. The chariot passes into land of nightmares. From time to time, screams, screeches, howls and a sort of odd hooting are audible, and once, a human torso hits the window, and slides down the door leaving a smear of blood. You have no way to tell how long the ride lasts, for you grow neither hungry nor sleepy, but you feel that many days have passed before the chariot stops and the door opens. You emerge, blinking, into the dawn. "Where have you taken us?" asks one of your number. "Nowhere," says the undead figure. "You are where you started. But not when." As you look around, you see that the rural road in which you stood has become a battlefield. Literally. On your left, ten thousand orcs are drawn up in full battle array. To your right stand a few thousand elves, clad in gleaming mail and clutching spears tipped with living leaves. The chariot is nowhere to be seen... ---- This is part of an epic spell by an evil mastermind. The mastermind is from the deep past, when he was involved in a huge war between good and evil. Good is winning, and so in a last, desperate strategem, the mastermind calls characters from the future. The diseases they carry--and do not notice, thanks to five thousand years of built up resistance!--will produce widespread slaughter among the humans that oppose him. Or so he hopes. [/QUOTE]
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