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Need conversions for Ravenloft Requiem (Maggot Golem)
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<blockquote data-quote="Knight Otu" data-source="post: 1852878" data-attributes="member: 192"><p>As I said, bare bones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> You're right about the constrict - reading problem on by behalf.</p><p> The writeup mentions it being immune to bludgeoning weapons, and taking half damage from edged (slashing) weapons, which leaves piercing. Not that it makes much sense with this composition. So, bludgeoning and/or adamantine might be better.</p><p> </p><p> Some more:</p><p> A maggot golem does not speak, but understands one language chosen by its creator (often Common).</p><p> </p><p> Berserk (Ex): When a maggot golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 18 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem’s berserk chance to 0%.</p><p> </p><p> Improved Grab (Ex): To use this ability, a maggot golem must hit a Large or smaller opponent with a slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can smother its opponent.</p><p> </p><p> Smother (Ex): If the maggot golem successfully grapples a victim for one or more consecutive rounds, the victim is unable to breathe and is subject to suffocation (see Suffocation rules in the DMG).</p><p> </p><p> Immunity to Magic (Ex): A maggot golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.</p><p> A magical attack that deals fire damage affects the golem normally.</p><p> A magical attack that deals cold damage slows a maggot golem (as the slow spell) for 2d6 rounds, with no saving throw.</p><p> Summon swarm, insect plague, creeping oom and other similar spells repair 1d10 points of damage per spell level.</p><p> Repel vermin cast on the maggot golem deals damage equal to that of a harm spell to it.</p><p> </p><p> You know, this guy might actually use the Construct (Living) type and subtype. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1852878, member: 192"] As I said, bare bones. ;) You're right about the constrict - reading problem on by behalf. The writeup mentions it being immune to bludgeoning weapons, and taking half damage from edged (slashing) weapons, which leaves piercing. Not that it makes much sense with this composition. So, bludgeoning and/or adamantine might be better. Some more: A maggot golem does not speak, but understands one language chosen by its creator (often Common). Berserk (Ex): When a maggot golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 18 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem’s berserk chance to 0%. Improved Grab (Ex): To use this ability, a maggot golem must hit a Large or smaller opponent with a slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can smother its opponent. Smother (Ex): If the maggot golem successfully grapples a victim for one or more consecutive rounds, the victim is unable to breathe and is subject to suffocation (see Suffocation rules in the DMG). Immunity to Magic (Ex): A maggot golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals fire damage affects the golem normally. A magical attack that deals cold damage slows a maggot golem (as the slow spell) for 2d6 rounds, with no saving throw. Summon swarm, insect plague, creeping oom and other similar spells repair 1d10 points of damage per spell level. Repel vermin cast on the maggot golem deals damage equal to that of a harm spell to it. You know, this guy might actually use the Construct (Living) type and subtype. ;) [/QUOTE]
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Need conversions for Ravenloft Requiem (Maggot Golem)
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