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Need conversions for Ravenloft Requiem (Maggot Golem)
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<blockquote data-quote="Urklore" data-source="post: 1855168" data-attributes="member: 842"><p><strong>Ravenloft Siren</strong></p><p></p><p><span style="font-size: 9px">Ravenloft Siren</span></p><p><span style="font-size: 9px">CLIMATE/TERRAIN: Ocean</span></p><p><span style="font-size: 9px">FREQUENCY: Rare</span></p><p><span style="font-size: 9px">ORGANIZATION: Schools</span></p><p><span style="font-size: 9px">ACTIVITY CYCLE: Any</span></p><p><span style="font-size: 9px">DIET: Carnivore</span></p><p><span style="font-size: 9px">INTELLIGENCE: High (13-14)</span></p><p><span style="font-size: 9px">TREASURE: C</span></p><p><span style="font-size: 9px">ALIGNMENT: Neutral evil</span></p><p><span style="font-size: 9px">NO. APPEARING: 2-8</span></p><p><span style="font-size: 9px">ARMOR CLASS: 6</span></p><p><span style="font-size: 9px">MOVEMENT: 8, Sw 18</span></p><p><span style="font-size: 9px">HIT DICE: 4</span></p><p><span style="font-size: 9px">NO. OF ATTACKS: 2</span></p><p><span style="font-size: 9px">DAMAGE/ATTACK: 2d4</span></p><p><span style="font-size: 9px">SPECIAL ATTACKS: Mass charm, advanced illusion, disease</span></p><p><span style="font-size: 9px">SPECIAL DEFENSES: Nil</span></p><p><span style="font-size: 9px">MAGIC RESISTANCE: 10%</span></p><p><span style="font-size: 9px">SIZE: M (5' tall)</span></p><p><span style="font-size: 9px">A Ravenloft siren is a hideous, undead creature with the upper body of a woman and the lower body of a fish. Her hair is tangled and entwined with rotting seaweed, and her body is gray and bloated, resembling a corpse that has been in the water for some time. The flesh has rotted back from the fingertips, exposing the bone. The siren sharpens this bone on the rocks on which she reclines, turning each finger into a deadly weapon.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">By means of their innate ability to cast advanced illusion spells, Ravenloft sirens present a very different face to the world. They appear to be beautiful mermaids with voluptuous bodies and sleek sea-green hair.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Combat: Ravenloft sirens lure their victims into striking range by means of a song that acts as a mass charm. This song can be heard at great distances over open water; those aboard ships passing within a mile of an islet on which Ravenloft sirens are sunning themselves have been known to fall victim.to it. The song can be avoided by plugging the ears with wax or by means of a silence, 15' radius spell, but these measures must be taken in advance.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Each siren in the school can affect up to 8 Hit Dice worth of victims. Victims must make</span></p><p><span style="font-size: 9px">a successful saving throw vs. spell with a -2 penalty to the roll. Those who fail are compelled to set course with all possible speed toward the singing. Upon sighting the sirens, they feel a compulsion to go ashore and sit down beside them. They may only be prevented from doing so by being physically restrained.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Any character who sights a Ravenloft siren and makes a successful saving throw vs. spell can see her as she really is. Typically this roll will be made in secret by the DM and is made with a -4 penalty.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Those characters who actively attempt to disbelieve the illusion do not suffer the -4 penalty. Disbelief may not be attempted, however, by characters who have fallen victim to the sirens' mass charm.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Once their prey is within reach, the sirens attack with their sharpened, bony fingers. Due to the advanced illusion, which includes tactile elements, this attack at first seems to be a gentle caress. During each round that a siren succeeds in inflicting damage, the victim gets to make an additional saving throw vs. spell. (Again, this is typically done in secret by the DM.) A successful roll means that both the illusion and the charm suddenly vanish. The victim sees the siren for what she really is and can begin fighting back. At the DM's discretion, a fear check may be called for due to the sudden revelation of the creature's true form.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Those who suffer damage at the hands of a Ravenloft siren must make a saving throw vs. poison. Failure means that the wounds become infected. This infection must be magically healed before natural healing can occur.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Ravenloft sirens can be turned as undead and suffer damage from holy water. When turned, they flee back into the sea, disappearing beneath the waves.</span></p></blockquote><p></p>
[QUOTE="Urklore, post: 1855168, member: 842"] [b]Ravenloft Siren[/b] [SIZE=1]Ravenloft Siren CLIMATE/TERRAIN: Ocean FREQUENCY: Rare ORGANIZATION: Schools ACTIVITY CYCLE: Any DIET: Carnivore INTELLIGENCE: High (13-14) TREASURE: C ALIGNMENT: Neutral evil NO. APPEARING: 2-8 ARMOR CLASS: 6 MOVEMENT: 8, Sw 18 HIT DICE: 4 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 2d4 SPECIAL ATTACKS: Mass charm, advanced illusion, disease SPECIAL DEFENSES: Nil MAGIC RESISTANCE: 10% SIZE: M (5' tall) A Ravenloft siren is a hideous, undead creature with the upper body of a woman and the lower body of a fish. Her hair is tangled and entwined with rotting seaweed, and her body is gray and bloated, resembling a corpse that has been in the water for some time. The flesh has rotted back from the fingertips, exposing the bone. The siren sharpens this bone on the rocks on which she reclines, turning each finger into a deadly weapon. By means of their innate ability to cast advanced illusion spells, Ravenloft sirens present a very different face to the world. They appear to be beautiful mermaids with voluptuous bodies and sleek sea-green hair. Combat: Ravenloft sirens lure their victims into striking range by means of a song that acts as a mass charm. This song can be heard at great distances over open water; those aboard ships passing within a mile of an islet on which Ravenloft sirens are sunning themselves have been known to fall victim.to it. The song can be avoided by plugging the ears with wax or by means of a silence, 15' radius spell, but these measures must be taken in advance. Each siren in the school can affect up to 8 Hit Dice worth of victims. Victims must make a successful saving throw vs. spell with a -2 penalty to the roll. Those who fail are compelled to set course with all possible speed toward the singing. Upon sighting the sirens, they feel a compulsion to go ashore and sit down beside them. They may only be prevented from doing so by being physically restrained. Any character who sights a Ravenloft siren and makes a successful saving throw vs. spell can see her as she really is. Typically this roll will be made in secret by the DM and is made with a -4 penalty. Those characters who actively attempt to disbelieve the illusion do not suffer the -4 penalty. Disbelief may not be attempted, however, by characters who have fallen victim to the sirens' mass charm. Once their prey is within reach, the sirens attack with their sharpened, bony fingers. Due to the advanced illusion, which includes tactile elements, this attack at first seems to be a gentle caress. During each round that a siren succeeds in inflicting damage, the victim gets to make an additional saving throw vs. spell. (Again, this is typically done in secret by the DM.) A successful roll means that both the illusion and the charm suddenly vanish. The victim sees the siren for what she really is and can begin fighting back. At the DM's discretion, a fear check may be called for due to the sudden revelation of the creature's true form. Those who suffer damage at the hands of a Ravenloft siren must make a saving throw vs. poison. Failure means that the wounds become infected. This infection must be magically healed before natural healing can occur. Ravenloft sirens can be turned as undead and suffer damage from holy water. When turned, they flee back into the sea, disappearing beneath the waves.[/SIZE] [/QUOTE]
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Need conversions for Ravenloft Requiem (Maggot Golem)
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