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Need conversions for Ravenloft Requiem (Maggot Golem)
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<blockquote data-quote="Knight Otu" data-source="post: 1871431" data-attributes="member: 192"><p>Siren, Ravenloft</p><p> Medium Undead</p><p> Hit Dice: 4d12 (26 hp)</p><p> Initiative: +2</p><p> Speed: 20 ft. (4 squares), swim 50 ft.</p><p> Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12</p><p> Base Attack/Grapple: +2/+4</p><p> Attack: Claw +x melee (2d4+2/19-20/x2)</p><p> Full Attack: 2 claws +x melee (2d4+2/19-20/x2)</p><p> Space/Reach: 5 ft./5 ft.</p><p> Special Attacks: Augmented critical, captivating song, disease (or cursed wound ala clay golem?), illusory appearance</p><p> Special Qualities: Darkvision 60 ft., spell resistance 12(?), undead traits</p><p> Saves: Fort +1, Ref +3, Will +4</p><p> Abilities: Str 15, Dex 14, Con -, Int 13, Wis 12, Cha 14</p><p> Skills: 35 (5 maxed out); Bluff, Intimidate, Listen, Perform (Song), Spot?</p><p> Feats: 1 + Ability Focus (Captivating Song); Persuasive?</p><p> Environment: Any aquatic</p><p> Organization: Solitary or school (2-8)</p><p> Challenge Rating: 3-5(?)</p><p> Treasure: Standard</p><p> Alignment: Always evil (usually neutral)</p><p> Advancement: (by character class? 5 - 12 HD (Medium)?)</p><p> Level Adjustment: -</p><p> </p><p> Augmented Critical (Ex): A Ravenloft siren continually sharpens its claws on the rocks on which it lives, making them deadly weapons. The siren’s claws threaten a critical hit on a natural attack roll of 19–20.</p><p> Captivating Song (Su): When a siren sings, all creatures within a 6000(?)-foot spread must succeed on a DC 16 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same siren’s song for 24 hours. The save DC is Charisma-based and includes the siren's Ability Focus feat. </p><p> A captivated victim travels toward the siren, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the siren sits there and offers no resistance to the monster’s attacks. The effect continues for as long as the siren sings and for 1 round thereafter. A bard’s countersong ability allows the captivated creature to attempt a new Will save.</p><p> Illusory Appearance (Su): The Ravenloft siren's true from is shrouded by a illusion that shows her as a voluptous mermaid, as though with a disguise self spell. Anyone seeing the siren may attempt a Will save (DC 18) to disbelieve the illusion. Captivated victims suffer a -8 penalty to that save. The Save DC is Charisma-based, and includes a +4 racial bonus.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1871431, member: 192"] Siren, Ravenloft Medium Undead Hit Dice: 4d12 (26 hp) Initiative: +2 Speed: 20 ft. (4 squares), swim 50 ft. Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +2/+4 Attack: Claw +x melee (2d4+2/19-20/x2) Full Attack: 2 claws +x melee (2d4+2/19-20/x2) Space/Reach: 5 ft./5 ft. Special Attacks: Augmented critical, captivating song, disease (or cursed wound ala clay golem?), illusory appearance Special Qualities: Darkvision 60 ft., spell resistance 12(?), undead traits Saves: Fort +1, Ref +3, Will +4 Abilities: Str 15, Dex 14, Con -, Int 13, Wis 12, Cha 14 Skills: 35 (5 maxed out); Bluff, Intimidate, Listen, Perform (Song), Spot? Feats: 1 + Ability Focus (Captivating Song); Persuasive? Environment: Any aquatic Organization: Solitary or school (2-8) Challenge Rating: 3-5(?) Treasure: Standard Alignment: Always evil (usually neutral) Advancement: (by character class? 5 - 12 HD (Medium)?) Level Adjustment: - Augmented Critical (Ex): A Ravenloft siren continually sharpens its claws on the rocks on which it lives, making them deadly weapons. The siren’s claws threaten a critical hit on a natural attack roll of 19–20. Captivating Song (Su): When a siren sings, all creatures within a 6000(?)-foot spread must succeed on a DC 16 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same siren’s song for 24 hours. The save DC is Charisma-based and includes the siren's Ability Focus feat. A captivated victim travels toward the siren, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the siren sits there and offers no resistance to the monster’s attacks. The effect continues for as long as the siren sings and for 1 round thereafter. A bard’s countersong ability allows the captivated creature to attempt a new Will save. Illusory Appearance (Su): The Ravenloft siren's true from is shrouded by a illusion that shows her as a voluptous mermaid, as though with a disguise self spell. Anyone seeing the siren may attempt a Will save (DC 18) to disbelieve the illusion. Captivated victims suffer a -8 penalty to that save. The Save DC is Charisma-based, and includes a +4 racial bonus. [/QUOTE]
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Need conversions for Ravenloft Requiem (Maggot Golem)
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