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Need cool Underdark locations
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<blockquote data-quote="Gilladian" data-source="post: 2925441" data-attributes="member: 2093"><p>Well, it may be larger than you want, but I set the whole Forge of Fury module in the underdark at one point in a campaign. The front entrance was seriously modified, but it was very cool. Tough, tough tough to get into. I think I only used about the first half of the module, leaving out the dragon and some other stuff. Mostly it was a cool ancient abandoned dwarf road-outpost.</p><p></p><p>Bridges over deep chasms are always fun. They should have heavy guard posts, and if occupied are fun to have the party try to sneak or bluff their way through. There was a really good one in a dungeon magazine a few years back.</p><p></p><p>I've always wanted to create a dwarf city in a huge stalactite hanging above an underground sea. The whole stalactite would be carved into a series of balconies and riddled with tunnels. Or several near each other could have bridges arching across the icy black waters below. Imagine going fishing off your balcony into an underground ocean. Cool!</p><p></p><p>Smaller sites - have you ever seen small cave pools? They're crystal clear. You almost can't see the water. Cave pearls and other lovely formations are visible beneath them. Imagine if something valuable were deep in the water but you couldn't see the water.</p><p></p><p>Dungeon caves are always too neat and too easy. Search out online cave maps - there are any number available, and just make the PCs understand what kind of climbing and crawling and dangers they're really facing!</p><p>In fact try this link: <a href="http://www.caves.com/Voronja.pdf" target="_blank">http://www.caves.com/Voronja.pdf</a></p></blockquote><p></p>
[QUOTE="Gilladian, post: 2925441, member: 2093"] Well, it may be larger than you want, but I set the whole Forge of Fury module in the underdark at one point in a campaign. The front entrance was seriously modified, but it was very cool. Tough, tough tough to get into. I think I only used about the first half of the module, leaving out the dragon and some other stuff. Mostly it was a cool ancient abandoned dwarf road-outpost. Bridges over deep chasms are always fun. They should have heavy guard posts, and if occupied are fun to have the party try to sneak or bluff their way through. There was a really good one in a dungeon magazine a few years back. I've always wanted to create a dwarf city in a huge stalactite hanging above an underground sea. The whole stalactite would be carved into a series of balconies and riddled with tunnels. Or several near each other could have bridges arching across the icy black waters below. Imagine going fishing off your balcony into an underground ocean. Cool! Smaller sites - have you ever seen small cave pools? They're crystal clear. You almost can't see the water. Cave pearls and other lovely formations are visible beneath them. Imagine if something valuable were deep in the water but you couldn't see the water. Dungeon caves are always too neat and too easy. Search out online cave maps - there are any number available, and just make the PCs understand what kind of climbing and crawling and dangers they're really facing! In fact try this link: [url]http://www.caves.com/Voronja.pdf[/url] [/QUOTE]
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