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<blockquote data-quote="gizmo33" data-source="post: 2227396" data-attributes="member: 30001"><p>Yes, I agree, there is no difference between the two statements - and therefore I think I make my save vs. contradiction. The second statement IIRC is a more specific example of the first, and both describe what not to do IMO.</p><p> </p><p></p><p> </p><p>Because the hypothetical DM is using his preferences as the DM ("I don't like that I can't challenge this particular PC") rather than a developed sense of what the NPCs actual interests are. Now, a person can rationalize any action after the fact ("well, the gold dragons really would act like such and such") but I recommend, if you're going to be fair as a DM, that you recognize the biases that you have to begin with, and don't try to solve meta-game, rules problems with NPC actions.</p><p> </p><p></p><p> </p><p>I did read, and thought I understood the first half of your post - I'm sorry if I missed something. The storyline is built around the efforts of a DM to reign in the abilities of his player. While plenty of folks (including yourself) are posting completely plausible storylines, they're premised on the idea that the DMs problem can be fixed by NPCs. IMO the DMs problem is that he has no experience with 19th level characters and/or does not have a campaign world designed for them.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2227396, member: 30001"] Yes, I agree, there is no difference between the two statements - and therefore I think I make my save vs. contradiction. The second statement IIRC is a more specific example of the first, and both describe what not to do IMO. Because the hypothetical DM is using his preferences as the DM ("I don't like that I can't challenge this particular PC") rather than a developed sense of what the NPCs actual interests are. Now, a person can rationalize any action after the fact ("well, the gold dragons really would act like such and such") but I recommend, if you're going to be fair as a DM, that you recognize the biases that you have to begin with, and don't try to solve meta-game, rules problems with NPC actions. I did read, and thought I understood the first half of your post - I'm sorry if I missed something. The storyline is built around the efforts of a DM to reign in the abilities of his player. While plenty of folks (including yourself) are posting completely plausible storylines, they're premised on the idea that the DMs problem can be fixed by NPCs. IMO the DMs problem is that he has no experience with 19th level characters and/or does not have a campaign world designed for them. [/QUOTE]
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