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Need DM Advice: Out of the Abyss - when players get out of the Underdark...
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<blockquote data-quote="CapnZapp" data-source="post: 6861635" data-attributes="member: 12731"><p>You don't have to fix the story in this case. You don't have to motivate their characters. </p><p></p><p>Have your players do it.</p><p></p><p>All your concerns are valid. </p><p></p><p>The key: the player does not have to bring the same character to the second half of the campaign.</p><p></p><p>Talk to your players. Explain that they're (the players that is) only half-way through your massive underdark campaign. </p><p></p><p>Ask them what their characters do. Give them the choice: keep their characters or make new ones. Let them have their characters retire if that's what they feel is right for that character, and let them generate new (level 8) characters to bring into the underdark.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6861635, member: 12731"] You don't have to fix the story in this case. You don't have to motivate their characters. Have your players do it. All your concerns are valid. The key: the player does not have to bring the same character to the second half of the campaign. Talk to your players. Explain that they're (the players that is) only half-way through your massive underdark campaign. Ask them what their characters do. Give them the choice: keep their characters or make new ones. Let them have their characters retire if that's what they feel is right for that character, and let them generate new (level 8) characters to bring into the underdark. [/QUOTE]
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Need DM Advice: Out of the Abyss - when players get out of the Underdark...
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