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Need DM advice - please save my game
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<blockquote data-quote="Renion" data-source="post: 6060104" data-attributes="member: 6702396"><p>I'm running a weekly game with a set group of players. We're two sessions in and the party just reached level 2. We're running Keep on the Shadowfell, with some heavy modifications. I'd say my game is a 6 or 7 out of 10 on the fun meter. I want to take it to the next level. I want to improve as a DM.</p><p></p><p>Mike Mearls, in one of the gencon panels a few years ago, said you should DM every game like it's the last one you're going to play. I think that's a good philosophy for DMing, but implementing it is problematic. I want to run a fun game with a coherent storyline, but whatever "creativity" or "improvising" I come up with at the table - whatever new idea catches my interest this week - almost always derails the game. Also, having some epic new event occur every week kills the variety of the game. You can't just keep upping the epicness of a game every session and hope it works out. People need to do new things every game to keep it fresh.</p><p></p><p>I deliberately used a premade campaign because story structure and gameplay variety are so important to me. I don't feel confident improvising on the fly with the basic plot of the game. My players are having fun, but I feel like what would make the game more fun for me would take away from their enjoyment. How do you balance that? Where do you draw the line? What is a reasonable limit or guideline for including fresh ideas every week?</p><p></p><p>Sorry if this came off as a rambling mess. Thank you for any advice you can offer.</p></blockquote><p></p>
[QUOTE="Renion, post: 6060104, member: 6702396"] I'm running a weekly game with a set group of players. We're two sessions in and the party just reached level 2. We're running Keep on the Shadowfell, with some heavy modifications. I'd say my game is a 6 or 7 out of 10 on the fun meter. I want to take it to the next level. I want to improve as a DM. Mike Mearls, in one of the gencon panels a few years ago, said you should DM every game like it's the last one you're going to play. I think that's a good philosophy for DMing, but implementing it is problematic. I want to run a fun game with a coherent storyline, but whatever "creativity" or "improvising" I come up with at the table - whatever new idea catches my interest this week - almost always derails the game. Also, having some epic new event occur every week kills the variety of the game. You can't just keep upping the epicness of a game every session and hope it works out. People need to do new things every game to keep it fresh. I deliberately used a premade campaign because story structure and gameplay variety are so important to me. I don't feel confident improvising on the fly with the basic plot of the game. My players are having fun, but I feel like what would make the game more fun for me would take away from their enjoyment. How do you balance that? Where do you draw the line? What is a reasonable limit or guideline for including fresh ideas every week? Sorry if this came off as a rambling mess. Thank you for any advice you can offer. [/QUOTE]
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