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Need DM advice - please save my game
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<blockquote data-quote="Ahnehnois" data-source="post: 6060116" data-attributes="member: 17106"><p>My general goal for creative endeavors is this: to come up with an idea that I think is either the best idea I've ever had or the stupidest idea I've ever had, but I'm not sure which. And then implement it.</p><p></p><p>The way to "take your game to the next level" is to, each week, do one thing you haven't done before. Not just using a monster you haven't used yet, but something more substantial than that. Have an NPC turn against the PCs. Have a PC turn against the PCs. Start a session <em>in media res</em> without explaining how you got to where you are. Jump time forward a year. Design an encounter based on your worst childhood memory. Design a campaign based on a real-world news story. Romance. Mystery. Horror. Comedy. Fill in the blanks with your own tastes.</p><p></p><p>The point is that you're right, you can't just keep one-upping yourself with the same stuff. You have to try something new. If you're scared that you're going to make a fool out of yourself or screw up your game, that means you're doing it right.</p><p></p><p>***</p><p></p><p></p><p>Personally, I never use prepared adventures. I go in to a session with a couple pages of NPC stats, some plot points or scenes I want to probably use, and that's it.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6060116, member: 17106"] My general goal for creative endeavors is this: to come up with an idea that I think is either the best idea I've ever had or the stupidest idea I've ever had, but I'm not sure which. And then implement it. The way to "take your game to the next level" is to, each week, do one thing you haven't done before. Not just using a monster you haven't used yet, but something more substantial than that. Have an NPC turn against the PCs. Have a PC turn against the PCs. Start a session [I]in media res[/I] without explaining how you got to where you are. Jump time forward a year. Design an encounter based on your worst childhood memory. Design a campaign based on a real-world news story. Romance. Mystery. Horror. Comedy. Fill in the blanks with your own tastes. The point is that you're right, you can't just keep one-upping yourself with the same stuff. You have to try something new. If you're scared that you're going to make a fool out of yourself or screw up your game, that means you're doing it right. *** Personally, I never use prepared adventures. I go in to a session with a couple pages of NPC stats, some plot points or scenes I want to probably use, and that's it. [/QUOTE]
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