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Need DMing Pointers (D&D 3.5)
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<blockquote data-quote="Greyfeld" data-source="post: 5309163" data-attributes="member: 93479"><p>So, since I'm getting heavily into PBP games and my ability to improv on the spot is considerably lacking, I decided now would be a great time to try my hand at DMing (after about 7 years as a player).</p><p></p><p>After talking to some people and getting advice, I decided to make a Midgard-ish campaign (big city-state forcefully taking the resources of the smaller towns), wrapped within a larger campaign about two countries warring against one another.</p><p></p><p>The long and short of it is, the players will have the choice of:</p><p></p><p>A) Helping the high lord put down the state's rabble uprising.</p><p>or</p><p>B) Helping the uprising overthrow the high lord.</p><p>or</p><p>C) Helping the two groups come to a compromise</p><p>or</p><p>D) Play both groups against each other and wipe up the mess afterward</p><p></p><p>Any way they choose (even if one of them ends up bumping off the high lord and takes the crown for themselves), they will find themselves drafted (or otherwise entangled within) a brewing war between this city-state and the well known state across the sea (or more probably the state border, so i don't have to try to deal with high seas combat on my first attempt at DMing).</p><p></p><p>ANYWAY, my very long story short, I would like to know how you DMs typically handle campaign stories that can branch wildly depending on key decisions made by the PCs.</p></blockquote><p></p>
[QUOTE="Greyfeld, post: 5309163, member: 93479"] So, since I'm getting heavily into PBP games and my ability to improv on the spot is considerably lacking, I decided now would be a great time to try my hand at DMing (after about 7 years as a player). After talking to some people and getting advice, I decided to make a Midgard-ish campaign (big city-state forcefully taking the resources of the smaller towns), wrapped within a larger campaign about two countries warring against one another. The long and short of it is, the players will have the choice of: A) Helping the high lord put down the state's rabble uprising. or B) Helping the uprising overthrow the high lord. or C) Helping the two groups come to a compromise or D) Play both groups against each other and wipe up the mess afterward Any way they choose (even if one of them ends up bumping off the high lord and takes the crown for themselves), they will find themselves drafted (or otherwise entangled within) a brewing war between this city-state and the well known state across the sea (or more probably the state border, so i don't have to try to deal with high seas combat on my first attempt at DMing). ANYWAY, my very long story short, I would like to know how you DMs typically handle campaign stories that can branch wildly depending on key decisions made by the PCs. [/QUOTE]
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