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Need Factions for a Neo-Chainmail Setting
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<blockquote data-quote="GreenTengu" data-source="post: 7154846" data-attributes="member: 6777454"><p>Well, I don't know much about the actual setting information of Chainmail, but if you wanted me to break down D&D into factions that could war with one another?</p><p></p><p>First, one faction should be a primarily standard human kingdom. You could have it turn out to be darker if one scratches below the surface, for instance the Halflings might be peasants for the human kingdoms and their crusade against monsters might be a bit more of a self-serving genocidal quest than it initially appears. But, standard knights and priests human sort.</p><p></p><p>Elves would be the next most obvious faction. You could feel free to mix elements of high elves, wood elves and dark elves together for this. Masters of the woodlands, arrogant and convinced they are the superior race. While they would be rather content to keep to themselves and live their long lives of hedonism, the threats to their lands and resources have become existential-- they must eliminate those threats (and, yes, they includes humans and dwarves). They probably have various fae and animals at their beck and call.</p><p></p><p>Orcs would be the next obvious faction. In this case they should be invaders from the mountainous lands of the north, bringing with them Ogres and maybe even Hill Giants in toe. A rampaging, marauding force of chaos that creates little and simply seeks to devour the bounty and wealth created by those who live in the far more lush and fertile southern lands.</p><p></p><p>Dwarves would be next, maybe mix together Mountain, Hill and Duegar. They probably have Gnomes in this faction as well. They would be the primary suppliers of ore and gems to those who live on the surface, however are entirely dependent upon trade with the surface for food. Unfortunately, ever since these conflicts began, their old trade partners have cut them off-- now they find no choice but to invade the surface world lest their people starve to death. They would boast superior technology and enslaved horrors of the depths.</p><p></p><p>Undead would be another good faction, perhaps gathered under a single powerful Lich or Vampire King. The recent deaths from the current conflicts would lead to large scale death upon the surface and this faction would be raising those dead to serve their own purposes while spreading disease. Their ultimate goal would be to purge the surface world of life.</p><p></p><p>A Hobgoblin Empire would be another good faction, hailing from the east or the south, they would have the best organized, most discipline warriors with goblin peasants as shock troopers and Bugbears as heavies. They would lack in the technology department, but make up for it in both brutal strength and skillful tactics.</p><p></p><p>Another faction could be the demons, perhaps the ones initially responsible for all this conflict in the first place. Primarily using Tieflings, Gnolls and other twisted monstrosities as shock troopers, their whole concept in terms of a warband would be summoning in powerful demons mid-battle.</p><p></p><p>A Draconic empire would be another good thing to have. Serving the will of dragon lords, they would primarily field Dragon Born, Lizardfolk, Troglodytes and Kobolds as their troopers. Their goal would be to simply squash these upstart warm-blooded peoples and return to them to being chattel for the glory of their draconic overlords.</p><p></p><p>Outsiders, primarily characterized by Gith and Slaad along with other bizare aberrations. Conceptually, these invaders of the realm would be looking to escape some great catastrophe from their plain and have little care about the denizens of this realm.</p><p></p><p></p><p>Of course, with a better grasp of the setting, I am sure these rough ideas could be turned into something far superior. But basically I would break down the typical denizens of the D&D worlds in that way.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7154846, member: 6777454"] Well, I don't know much about the actual setting information of Chainmail, but if you wanted me to break down D&D into factions that could war with one another? First, one faction should be a primarily standard human kingdom. You could have it turn out to be darker if one scratches below the surface, for instance the Halflings might be peasants for the human kingdoms and their crusade against monsters might be a bit more of a self-serving genocidal quest than it initially appears. But, standard knights and priests human sort. Elves would be the next most obvious faction. You could feel free to mix elements of high elves, wood elves and dark elves together for this. Masters of the woodlands, arrogant and convinced they are the superior race. While they would be rather content to keep to themselves and live their long lives of hedonism, the threats to their lands and resources have become existential-- they must eliminate those threats (and, yes, they includes humans and dwarves). They probably have various fae and animals at their beck and call. Orcs would be the next obvious faction. In this case they should be invaders from the mountainous lands of the north, bringing with them Ogres and maybe even Hill Giants in toe. A rampaging, marauding force of chaos that creates little and simply seeks to devour the bounty and wealth created by those who live in the far more lush and fertile southern lands. Dwarves would be next, maybe mix together Mountain, Hill and Duegar. They probably have Gnomes in this faction as well. They would be the primary suppliers of ore and gems to those who live on the surface, however are entirely dependent upon trade with the surface for food. Unfortunately, ever since these conflicts began, their old trade partners have cut them off-- now they find no choice but to invade the surface world lest their people starve to death. They would boast superior technology and enslaved horrors of the depths. Undead would be another good faction, perhaps gathered under a single powerful Lich or Vampire King. The recent deaths from the current conflicts would lead to large scale death upon the surface and this faction would be raising those dead to serve their own purposes while spreading disease. Their ultimate goal would be to purge the surface world of life. A Hobgoblin Empire would be another good faction, hailing from the east or the south, they would have the best organized, most discipline warriors with goblin peasants as shock troopers and Bugbears as heavies. They would lack in the technology department, but make up for it in both brutal strength and skillful tactics. Another faction could be the demons, perhaps the ones initially responsible for all this conflict in the first place. Primarily using Tieflings, Gnolls and other twisted monstrosities as shock troopers, their whole concept in terms of a warband would be summoning in powerful demons mid-battle. A Draconic empire would be another good thing to have. Serving the will of dragon lords, they would primarily field Dragon Born, Lizardfolk, Troglodytes and Kobolds as their troopers. Their goal would be to simply squash these upstart warm-blooded peoples and return to them to being chattel for the glory of their draconic overlords. Outsiders, primarily characterized by Gith and Slaad along with other bizare aberrations. Conceptually, these invaders of the realm would be looking to escape some great catastrophe from their plain and have little care about the denizens of this realm. Of course, with a better grasp of the setting, I am sure these rough ideas could be turned into something far superior. But basically I would break down the typical denizens of the D&D worlds in that way. [/QUOTE]
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